Hi Unreal Engine Community. Give your insight on this incredible Zombie AI. How is this possible in the unreal engine? The current Behaviour tree has not had too much dynamic behavior and control. Also, it goes very expensive if we go with a bunch of characters and run for each character a separate behavior tree object.
Perhaps you could add a timestamp to this 7:30h long video so we know what to look at?
Also:
https://www.youtube.com/results?search_query=ue4+crowd
See what you can find.
1 Like
Updated