Hello everyone,
I am working on a VR project with UE 5, managed to get the world partition working in my map as well, but after converting my map I can not build my lighting any more. “LogStaticLightingSystem: Warning: WorldSettings.bForceNoPrecomputedLighting is true, Skipping Lighting Build!”
Is this due to world partition does not support baked lightning?
Now when I preview/ deploy my map on the headset I do no not have any of my previously setup lighting visible, is there any way to sort this somehow? Thanks!