after updating to UE 5.2 I’ve experienced hmd camera lag of circa 50ms, quite noticeable, also the tracking is a tiny bit jittery. Seems like UE is not reading the correct tracking datastream, or it’s updating on the wrong tick, or updating twice somehow.
This happens in the vanilla Virtual Reality content example.
I’m on Win10. Hardware: AMD Ryzen 24 core, RTX 3080, HP Reverb G2
Do you happen to have OpenXR Toolkit running? I found with 5.2, and using the same headset (Reverb G2) that having OpenXR Toolkit enabled causes weird camera performance issues. Try disabling OpenXR Toolkit in the companion app if you happen to have it enabled.
I already reached out to the creator of OpenXR Toolkit about it as well.
Not an issue for me since I intend to use steam on the backend either way but worth noting for anyone else doing WMR stuff, latest version is messed up it seems.