Hey there @JOKER7-ZXC ! Welcome back to the community! Sometimes when you see image duplication like this it’s related to your graphics drivers, though it’s not the case all the time. In some situations turning off the the shadow denoiser with this command completely resolves this immediately.
r.Shadow.Denoiser 0
Hope this helps!
Sources:
I have been having an issue in my scene where a distorted view of the camera is overlayed. This persists in the viewport camera and in renders. When in detail lighting mode, the overlay retains its colour. Any ideas how to fix this problem? I have reinstalled unreal engine as well as my graphics drivers but the issue remains.
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I am having a really weird issue that keeps on persisting. This is a second project it is affecting and it just seemed to start happening all of a sudden since maybe 2 months ago. I have never seen this before and I changed nothing except updating UE. This is happening on UE5.3 and 5.4.
Basically, I am seeing double vision in my viewport and camera preview. This happens when I open the project and using a simple studio lighting set up. I can make it disappear if I disable ray traced shadows on …
SOLVED! See update 3 at the bottom.
I’m getting a weird flickering and ghosting with my viewport. This is happening in all my maps I believe. I’ve tried turning a bunch of things on and off methodically to no avail.
Viewport Ghosting and Flickering
Resizing the viewport makes it even worse and duplicates/compounds the ghosting.
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The only thing out of the ordinary I have done recently is enable the Procedural Texture plugin, messed around with the graph, and then disabled it. Never s…