Distorted ghost overlay in viewport, cameras and renders

I have been having an issue in my scene where a distorted view of the camera is overlayed. This persists in the viewport camera and in renders. When in detail lighting mode, the overlay retains its colour. Any ideas how to fix this problem? I have reinstalled unreal engine as well as my graphics drivers but the issue remains.




Have you updated your GPU drivers recently? Maybe try and roll back?

is it fixed or not ?

still problems remains same problem with me

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I have the same issue too, have anybody found any solution this? Maybe this will help! I found out that the problem is with rect light! if I swith it off the scene is working again. weird…

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This is a drivers issue. You need to roll back your nvidia drivers.

Fixed change driver to older one Thanks Shaun

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