Viewport Ghosting and Flickering in 5.4.1/5.4.2 Possibly Rect Lights

SOLVED! See update 3 at the bottom.

I’m getting a weird flickering and ghosting with my viewport. This is happening in all my maps I believe. I’ve tried turning a bunch of things on and off methodically to no avail.

Viewport Ghosting and Flickering

Resizing the viewport makes it even worse and duplicates/compounds the ghosting.

The only thing out of the ordinary I have done recently is enable the Procedural Texture plugin, messed around with the graph, and then disabled it. Never saved any textures or anything, just played around.

Here’s another screen cap of weird things that Rect Lights are doing. They almost seem like they’re behaving in screen-space if that makes sense.

Rect Lights Behaving Oddly


UPDATE: Immediately after my original post, Nvidia released new Studio Drivers, I updated them and now the problem has stopped. Will update again if it continues.


UPDATE 2: Still happening. Help!


UPDATE 3: I downgraded my Nvidia drivers to earlier ones and it fixed the problem! I currently have Version 551.86 installed, which fixed the problem, it might be safe to upgrade to the latest now, but it’s running perfectly so no need to upgrade right now.

Also having the same problem. Started right after I updated my drivers

I am also having this same problem. Anyone figure it out?

This happens when I have multiple static or movable rect lights with large or overlapping attenuation radiuses. I understand stationary lights should not overlap more than 9 times (I think), and I have 30 of these. Is the issue related to that somehow?

If I set my lights to static, the problem goes away… Which is fine if you want static lights, but they produce terrible shadows compared to static or mobile lights with ray traced shadows and they do no illuminate the scene as well (could be user error on my part).

Thanks in advance if anyone can help here.

I also had the same problem. It was recommended by a developer in a similar post to use old drivers. I’m using Studio Driver 552.22 (4/16/24) and the problem hasn’t recurred again.

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Looks like the issue is related to the shadow denoiser. If you disable it, the problem goes away.

r.Shadow.Denoiser 0

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I had the same problem on the version ue5.3.2 and I uninstalled this version now installed ue5.4.2 but the problem remained rect lights still flicker and sometimes there are ghost flickers…

This totally works. What a pro!

Omg I finally found someone with the same issue I’ve had. The shadow denoiser off worked for me too, thanks!

Good find! I downgraded my GPU drivers to Version 551.86 and it fixed it; newer drivers have been released but I haven’t tested them.

So either setting the Denoiser to 0 or downgrading GPU drivers works!

just tested 561.09 studio drivers, the issue is still present

You are genius Buddy . Thank you, thank you, thank you

I just randomly started getting the ghosting artifacts again even with my still downgraded GPU drivers, so if anyone finds this, I highly recommend just using the

r.Shadow.Denoiser 0

console command. Maybe Nvidia will fix the problem eventually.

1 Like

It totally worked, thank you. This guy is a pro, he saved my life and project :grin:

One way to make sure the variable is always enabled is to create a Console Variable Collection in your Content Browser and add the variable, this is a good way if you don’t want to edit console variables in the project folder text files.

1 Like

My God thank you

You saved me so many seizures

Has there been an updates to this problem? We tried the console variable but it did not help.
Should it just be about running it in the Cmd in the editor like normal?

Reverting to the older drivers DID work, but won’t work as a proper solution when this is deployed :frowning:

r.Shadow.Denoiser 0

SAVED ME. THANK YOU!

I dont know what type of graphics card you use but, for me, change the drivers from studio to game ready solved the problem

Try to change the drivers from your card from studio to game ready