So i have an AI tank that has a floating pawn movement component to move in a navigation mesh. It gets stuck behind walls while moving. I might have to adjust agent properties. Now i found 4 places where i can change all that and i’m confused about the differences. I’ll sum them up.
Project settings → navigation mesh
Project settings → navigation system
aiTank → floating pawn movement component
recast navmesh in the level
What is the difference between all them?