I’m working in UE 5.7 and it’s the first time I encounter this issue, the navmesh generates many squares and I don’t understand the reason why. Any idea?
Hello @Ares9323 ,
You could try the following.
First, increase the Tile Size UU. Another thing you can try is adjusting the Cell Size and Cell Height values. In many cases, tweaking these settings helps resolve NavMesh generation issues like the one shown in your screenshot.
Thanks for your detailed answer, increasing the tile size makes it less noticeable but it’s still visible on tiles edges. Aren’t larger tiles less performant if you are using real-time navmesh generation? (I guess it has to recalculate a bigger area, and if I pass from 1000 to 4000 the surface becomes 16 times the initial…