Hammering out my VR combat before pushing down the art side of things…my scope is big but its coming along nicely I think. The AI is reacting well.
?v=z-wSAzynqVA
Hammering out my VR combat before pushing down the art side of things…my scope is big but its coming along nicely I think. The AI is reacting well.
?v=z-wSAzynqVA
Hi guys!
Check out my updates for Adrayvia:
=w8R12eOMU9o
=MTwpvjZNJhI
=HKztkmymPoU
=vJ7TPaObt4w
Early access coming soon!
Minimalist Character Blueprint that uses the fewest animations possible, i’m currently using only 2, Idle and Walk, all other blends are via physics calculations.
I wanna make the character behave realistically and move accordingly to his balance and momentum, he moves his legs in a way that he can take balance in each step.
Also, i’ve developed a system for stair detection, the stair animation is simply a blend between Idle and Walk plus foot IK, the blend varies depending on the type of stair.
=FkJPE9w2M8s
Thanks
I’ve had around 20 people play test it now and it seems the game is a lot more difficult than it looks (Since I’m playing it I know where everything spawns and such). However I think you’re right about it looking better in gameplay at a faster speed, do you think I should add a slider for increasing game speed for increased rewards?
I´m Working on a Dungeon Keeper like Game, currently completely with Blueprints.
Therefor, i need to create a complete Tilemap based mapeditor, with Autotiling, Tile Switching and so on.
I document my Progress with Videos ![]()
i the Current State:
=xnhZcFLGcZ0
Made a Sci-Fi Crate Collection:
:///VX081oC.jpg
You can purchase them :
:///FullPreview/Index.cfm/ID/1089062?referral=MeshMagnet
Cutting some tutorials to post evening for Orbit, also tried my hand at basebuilding stuff the other night when I couldn’t sleep.
?v=0Bx2Jx-YNbc
=23jJvz45rLA
Really enjoyed the second video.
Working on the main menu and overall functionality. Encountered some issues with the widgets not correctly visible, or overlapping, but once i added the remove all widget node, was fixed, just took a while
The player data is loaded from a Gamespark server, and the character selection screen has already some rudimentary options, still planning details for the character creation and selection. Now the current state of the game, soon much more!
=YR3R9dXRfek
Thanks @unit23!
had the day off work and had a play with low poly look, inside a cave looking out


same cave but with a different look, need to work on the lighting and replace some of the models/colour but the look it there


The Ladder / Tutorial for it posted .unrealengine/showthread.php?128543-Gamespark-Tutorial&p=623892#post623892
Image dump
is pretty much my first organic character. I mean I did do a lot of test runs to learn but one I’m planning on completing.
I’ll upload the finish product next. I just wanted to see what you guys think so far.
…If anyone cares.
cyberpunk fan art based on concept from Pillon.
www…/s/mvy50zfz6z5yzq2/HighresScreenshot00021.?dl=0
www…/s/5gzqirh6lbiocd9/HighresScreenshot00022.?dl=0
?v=kLGE3qbXwRk&=.be