We just released in our blog an article about the process of creating the Level Design of our game Valgard and the Armor of Achilles.
In case you don’t know the game yet, please check it out the trailer:
Minimalist Character Blueprint that uses the fewest animations possible, i’m currently using only 2, Idle and Walk, all other blends are via physics calculations.
I wanna make the character behave realistically and move accordingly to his balance and momentum, he moves his legs in a way that he can take balance in each step.
Also, i’ve developed a system for stair detection, the stair animation is simply a blend between Idle and Walk plus foot IK, the blend varies depending on the type of stair.
Thanks I’ve had around 20 people play test it now and it seems the game is a lot more difficult than it looks (Since I’m playing it I know where everything spawns and such). However I think you’re right about it looking better in gameplay at a faster speed, do you think I should add a slider for increasing game speed for increased rewards?
Hey Pasco, I think a slider or something like that (hardcore mode?) is a good idea for skilled players…you can give them a rewards multiplier linked to the game speed
I´m Working on a Dungeon Keeper like Game, currently completely with Blueprints.
Therefor, i need to create a complete Tilemap based mapeditor, with Autotiling, Tile Switching and so on.
I document my Progress with Videos
i the Current State:
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Working on the main menu and overall functionality. Encountered some issues with the widgets not correctly visible, or overlapping, but once i added the remove all widget node, was fixed, just took a while The player data is loaded from a Gamespark server, and the character selection screen has already some rudimentary options, still planning details for the character creation and selection. Now the current state of the game, soon much more!