That guy looks ! We’re working on creating a forest that folks can walk around in or sit by a stream if they want. It’s in VR and we’re using UE4 to build it from the ground up. is what we’re got so far. If you want to see some more shots, we’ve updated our sitewith some more in-game screens. Thanks and its so cool to be able to see what everyone else is working on.
The last weapon from our game, Valgard and The Armor of Achilles, the Ax!
Weapon Ax
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Level 1: It shoots an ax that returns to Valgard. Level 2: The weapon get its fire rate increased. Special: It creates axes that spins around Valgard and after a while, shoots eight axes in different directions.
Our story driven adventure game, Life Pictures, is now on Steam Greenlight! We humbly request a vote if you think you’d like to play it! You can check out the latest trailer for our game below! Thank you!
Love the environment for 3826, and the lava landscape is incredible!
I decided to drop in and say hi since I just got my first game published on Google Play, Alien Blitzkrieg. I worked on it by myself for about 3 months, all Blueprint based. Feels good to finally have something published. It’s a simple Clash of Clans style tap-to-drop-troops game, but with no online play.
I’d love to know what you guys think. Critique is welcome.
Video is captured in Unreal. I still need to capture some videos of gameplay.
Been working as the programmer on a blueprint only game developed with a fast turn time of around 3.5 months to date and a lot has gone in to making the game in a very short amount of time. The game includes: 99% destructible/interactable physics objects, Rank/Unlocks/Steam Achievements, unique weapons/perks, in game texture customization, AI…
We will be releasing on the 27th of month to steam.
sorry, had an urgent request to get one out quick… written, scripted, built, produced, recorded and uploaded in about 4 hours… but… ya do what ya gotta do (smile)…
is mechanic is starting to finally come together, after losing my main player character blueprint I ended up putting more focus on getting the weapon builder system in place. There are still other features that are not in place yet for UI readouts on the build of the weapon. For now, the next stage besides haveing to rebuild the entire character over again is getting other players that join in game and have their custom builds load in.
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Hello guys! I’m to share my work ( for learning) - ‘can not have commercial value’ - Zelda Ocarina of Time Remake.
Help the project to grow signing up on my channel, enjoying and sharing with your friends! =)
If I reach 50k subscribers by the end of the year, I’ll do Patreon so you can help me more in effectively project.