twitter/Whalebranch for more. ![]()
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twitter/Whalebranch for more. ![]()
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The last weapon from our game, Valgard and The Armor of Achilles, the Ax!
Weapon Ax
media.giphy/media/3o7TKyqsyL05RPcEZG/giphy.gif
Level 1: It shoots an ax that returns to Valgard.
Level 2: The weapon get its fire rate increased.
Special: It creates axes that spins around Valgard and after a while, shoots eight axes in different directions.
as usual I’m working on my game ![]()
I recently started capturing some footage to prepare a trailer, 's one of the shots:
://www.eliumgame///2016/09/ehallway-300x169.jpg
:o
Our story driven adventure game, Life Pictures, is now on Steam Greenlight! We humbly request a vote if you think you’d like to play it! You can check out the latest trailer for our game below! Thank you!
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Trailer for Orbit: Weather & Seasons Suite:
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Just submitted it to the marketplace for review today.
Alien Blitzkrieg
You guys do some amazing work.
Love the environment for 3826, and the lava landscape is incredible!
I decided to drop in and say hi since I just got my first game published on Google Play, Alien Blitzkrieg. I worked on it by myself for about 3 months, all Blueprint based. Feels good to finally have something published. It’s a simple Clash of Clans style tap-to-drop-troops game, but with no online play.
I’d love to know what you guys think. Critique is welcome.


Video is captured in Unreal. I still need to capture some videos of gameplay.
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Dev. Update - Video Concept - Customization : www.patreon/posts/4-rank-0-video-1-6811053
://s16.postimg.org/dbxs5gahh/color_custum.jpg
Been working as the programmer on a blueprint only game developed with a fast turn time of around 3.5 months to date and a lot has gone in to making the game in a very short amount of time. The game includes: 99% destructible/interactable physics objects, Rank/Unlocks/Steam Achievements, unique weapons/perks, in game texture customization, AI…
We will be releasing on the 27th of month to steam.
Can’t wait to remember what sleep was like!
Very nice trailer! Loved how it starts with a bit of madness to get you a taste of the game even before logos. Great job!
well the next episode is … 50 or 60 more and the journey ‘might’ be … but in any case i’ll improve ![]()
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thank you Epic for platform…
Was having my first go at landscape materials and some foliage…
://s21.postimg.org/4xvh96ggn/Highres_Screenshot00000.
sorry, had an urgent request to get one out quick… written, scripted, built, produced, recorded and uploaded in about 4 hours… but… ya do what ya gotta do (smile)…
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make a good day… NS
://orig02.deviantart.net/447d/f/2016/267/2/a/project___dawn_by_felikahn-daipcky.
You can follow me on twitter if you like my works or maybe you like me… Link below!
twitter/Filly_The_Owl/status/779339690252070912
Dark Souls in Unreal Engine 4. Finished my fan-art environment. Breakdown and .exe coming soon:
://i322.photobucket/albums/nn408/Benvox2/HighresScreenshot00094.jpg
is mechanic is starting to finally come together, after losing my main player character blueprint I ended up putting more focus on getting the weapon builder system in place. There are still other features that are not in place yet for UI readouts on the build of the weapon. For now, the next stage besides haveing to rebuild the entire character over again is getting other players that join in game and have their custom builds load in.
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Balsa-Goth Corridor
is a test for an independent video game. Modeling was performed with Blender3D and texture was made entirely in Unreal.
Hello guys! I’m to share my work ( for learning) - ‘can not have commercial value’ - Zelda Ocarina of Time Remake.
Help the project to grow signing up on my channel, enjoying and sharing with your friends! =)
If I reach 50k subscribers by the end of the year, I’ll do Patreon so you can help me more in effectively project.
:
channel/UCqHJHv4LAbL7Z6zC6NfxYIQ
Twitter:
twitter/TiagoDolabella
Facebook:
www.facebook/Tiago-Arold-Dolabella-1748532192038302/
a cave and its entrance.
images-cartrdge.netdna-ssl/unsafe/cartrdge-east.s3.amazonaws//post/image/eab2366e-df6c-462b-a003-8f373819be18/Cave_1.jpg
images-cartrdge.netdna-ssl/unsafe/cartrdge-east.s3.amazonaws//post/image/1586cbb7-6511-4842-9dad-5d06818054dc/Cave_2.jpg
images-cartrdge.netdna-ssl/unsafe/cartrdge-east.s3.amazonaws//post/image/0307aa69-7e37-441c-890a-c058cb94ded9/Cave_5.jpg
images-cartrdge.netdna-ssl/unsafe/cartrdge-east.s3.amazonaws//post/image/aa79197c-0e4f-4cf4-8bc5-cec3628341d2/Cave_6.jpg
Working on an interior concept practicing lighting and post processing to make simple shapes appear interesting.
And trying to get my feet wet on photogrammetry. a turntable from Marmoset
[video]://imgur/a/BgRO5[/video]
We’re making progress on the blacksmithing and smelting in Yore VR, figuring out ways to make it as realistic as possible and still functional for the Vive experience. is a shot from our fire pit, and if you’re interested, we talk a bit more about the mechanics over . Thanks!
://www.playyore//uploads/2016/09/YVR_ENVShot_11.jpg