Hello everyone. I am working on presenting a few scenes from the bible. As of right now I am focused on The Tabernacle of God and Jesus walking on water. I am keeping both in mind for VR but havent been working towards VR. Below is a short Video of what i have for Jesus walking on water. Hope you all enjoy!
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Hi everyone!
And is my work in progress - Maze: Gold Run game. I’m working on it all by myself.
Some time erlier i have made blueprint actor for maze generation, so I have used actor in project.
In game maze-generator-actor generates not only maze itself, but all the coints too.
And, what is important to me, in project I was able to use music I have made.
[video].be/yGKarfH6XPo[/video]
Hey everyone! I thought I’d share our submission to the Steam Greenlight “concepts” section for our game in development: LEGACY: FUTURETECH FLIGHT ACADEMY. It will be a stand-alone, 3rd person, arcade-style space combat simulator. You can check out the pre-alpha video, screencaps, and description on the Steam link at the end. Please comment and critique…I’d love to hear your opinions. Thanks! ://steamcommunity/sharedfiles/filedetails/?id=760900198
No images as I’m at work at the moment, but I am making a re-make of Haunted Maze, a Net Yaroze game originally released for PS1 via the Official Playstation Magazine. it, it’s hilarious.
Unfortunately I’m very new to Unreal and game development so progress is slow, particularly with working full time, a wife and 7 month old baby.
That guy looks so good! We’re working on creating a forest that folks can walk around in or sit by a stream if they want. It’s in VR and we’re using UE4 to build it from the ground up. is what we’re got so far. If you want to see some more shots, we’ve updated our sitewith some more in-game screens. Its so cool to be able to see what everyone else is working on : )
is what im currently working on, i used Solidworks to model the , but since it uses waaay to many polys im afraid to start UV unwrapping it, its currently Dynamic
Dials move according to realtime in blueprint.
It took 6 hours to make in SolidWorks
Some minor fixes 1 hour in 3Ds and 1 hour in UE4
is a one fun project. If i could get the realistic settings for ambient occlusion, then perhaps it doesnt even need to be baked.
Any advice?
That guy looks ! We’re working on creating a forest that folks can walk around in or sit by a stream if they want. It’s in VR and we’re using UE4 to build it from the ground up. is what we’re got so far. If you want to see some more shots, we’ve updated our sitewith some more in-game screens. Thanks and its so cool to be able to see what everyone else is working on.