What Are You Working On? Community Screenshots & Videos

Assuming you’re referring to me, thanks! =)

yes, one of the hallways I think, sci fi, ths sort of stuff is not easy to obtain and when you do obtain it, you have to know if it fits within the game elements.

Check out some of my other products in my signature. You may find something that suits your project. If you have any questions about them let me know. =)

I’m not a Professional 3d modeler, so i won’t know how to restore back the original scene if your sci fi hallway was created in in 3ds max or in Maya as Blender might not beable to restore the render as I found out that Blender has an FBX Export/import issue which also loses half the render settings, also corrupts rigs when you try to animate them in blender or when you try to export the rig out to Unreal from Blender to animate it in Unreal. Those who use Blender know these issues only too well. I think Max has got certain shaders properties that Blender may not have. I haven’t been successful in fully restoring back a 3d max model head yet for Skinar my ship pilot., the only thing I can think of it 3d projection paint, but I aint an expert at that sort of thing. a scene i just finished hope you guys like it.Took me a long time.

The Rich in the Poor

A scene i made using ue4 hope you guys like it

Looking good Jujaswe, reminds me a lot of the Commando series.

hi all!

i’m working on a new feature for my game Mars Police. the player will be able to pick up chicks from the rooftops, just like in real life. they are armed and they got your back Jack!
currently, there are 3 different head models and a randomized dress color.

Thanks @ConnorTheScot I’ve been told that a lot, although I haven’t really played the commando games. The game I’m making is more inspired by the old Metal Gear games and Hotline Miami.

This is what I been working on the last 2 days. For Planet Telos of my video game. This is just some ideas thrown all in
later on I can modify it or add or move things to see what works. Telos, is supposed to be a disjointed and
confusing world.

#‎screenshotsaturday‬ Here are some screens from our game Valgard and the Armor of Achilles a Shoot 'Em Up developed using Unreal Engine that soon will be at Steam.




If you want to keep up with our work, here are our links.





New battlefield for Tactical Legends from above. Breathtaking view :slight_smile: 16000 trees btw.


woodcutter edition? :smiley:

Hey everyone,
My name is Dalibor Kamnjanac and first of all I want to thank all of you for making my dream of creating games come true, because without community I won’t be able to make anything.
I’m a one man army, this is my first game, it is called “The Last Tree”, and it is 2D side scroller adventure.
The year is 2092, and the tree called Grut is the last tree on earth, and everybody’s chasing him. He has very special skill - TIME SLOWS DOWN WHEN HE MOVES.
Priority is mobile distribution of this game, Android and iOS platform of course, and I’m currently in progress of making announcement trailer.
Here are some screenshots of the game:

Untitled Project.

3rd person/tactical/rpg(solo Project)

Just wanted to share where i’m at so far.
I have alot created in blender that i have not placed in yet, but the process has been tested and i did place my first attempt on a suit within it, animation/cover system/tactical game play / hit and reaction in place/few Level in place with lighting (but always will be improving as i go) using default character for now and created 5 suits that do work within unreal with the skeleton, that is done within blender…here is just few screenshots to show you little of bit of where i am at…More will be completed soon as i figure out my computer issue(cpu hits 100% followed by shut down) it isn’t just UE4 now, so yeah i will be looking for new pc… but anyways, this is where i was when the problem came into play…
~Oh yeah i do have inventory and Skill system that i bought from market place, i just need to get it working with what i have going so far~






be back shortly, when i get up and going again… Love UE4 keep up the good work

SPECTRA - 3rd person action Sci-Fi rpg.

It isn’t much other than a little sneak peek of what I am going to make the atmosphere in my game look like. Took a few days to make it (Have to make it perfect lol). This is just one hallway in a house I already finished but I can’t show too much :wink:

The game is called Reminiscence. I have only been developing the game for a couple weeks and have most of the mechanics down just need to finish the interior of the house and the landscape around it. I guess you can call it a horror game but is there really anything to be scared of?

Sorry for the slow gameplay, I let my someone who has never used a mouse and keyboard play it.

Check out the level 1, 2 and the special attack from some weapons of our game, Valgard and The Armor of Achilles.

Weapon Sword

Level 1: It shoots one sword per shot.
Level 2: It shoots two swords per shot.
Special: It shoots a wave of swords.

Weapon Hammer

Each hammer drops a bomb at the hit.
Level 1: It shoots one hammer per shot.
Level 2: It shoots one hammer per shot and split in two at the hit.
Special: It shoots simultaneously several indestructible hammers.

If you want to keep up with our work, here are our links.





Project dawn has entered its second month of developing.