What Are You Working On? Community Screenshots & Videos

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Check out the level 1, 2 and the special attack from some weapons of our game, Valgard and The Armor of Achilles.

Weapon Sword

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Level 1: It shoots one sword per shot.
Level 2: It shoots two swords per shot.
Special: It shoots a wave of swords.

Weapon Hammer

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Each hammer drops a bomb at the hit.
Level 1: It shoots one hammer per shot.
Level 2: It shoots one hammer per shot and split in two at the hit.
Special: It shoots simultaneously several indestructible hammers.

If you want to keep up with our work, are our links.

FACEBOOK: Facebook

TWITTER: Twitter

STEAM: Steamcommunity

WEBSITE: Revolver.gs

Project dawn has entered its second month of developing.

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Been working on rain particles and ground splashes for Orbit: Weather & Seasons Suite

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one gameplay in one month
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Finally updated my Weapon Attachment System and Menu.

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Been working on head for a while, I’ve used the Sparrow example eye for now. will swap it out once i’ve got the model ready

Made it so weather (snow buildup, rain wetness) don’t occur under covered areas.

Thanks @ for being such an source of information!

Looking good, but that head is irritating. No one walks like that.

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Cool rain @hippowombat. =)

Thank you! I’m a big fan of yours, your sci-fi assets are extremely impressive :slight_smile:

Thanks! Likewise for your weather system. Can’t wait for it to be released. =)

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Another weapon from our game, Valgard and The Armor of Achilles, The Weapon Lightning!

Weapon Lightning

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Level 1: It shoots a lightning that strikes the first thing in the way.
Level 2: It shoots a lightning that strikes everything in the way.
Special: It creates a energy cloud that strikes lightnings to every enemy nearby.

Very cool! =)

Hi guys, I just uploaded a new game play video for Save Our Souls: Catalyst, sorry for the horrible sound, I’m working on fixing it. Please let me know what you think.

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Bitgem ( assets!) had some stuff for free, so I grabbed one to practice blend shape animation and player controls.

It looks good, a mini map and damage direction indicator (Halo like) would help playing the game.

is my first work in Unreal Engine. Will there are mistakes everywhere :frowning:

is the cinematic:
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