What Are You Working On? Community Screenshots & Videos

Thanks! Same to you, I love the clean look of your scene. =)

Another shot. Trying to play with water time, working on a material for it. Got some progress, but its proving to be quite difficult, especially when trying to get correct reflections…

:///kelznXg.

:///9USTsiX.

Moroccan Courtyard

I just finished my latest project using Unreal Engine 4 for the first time.
I’ve been working on and off with for a while and mainly wanted to improve the texturing workflow using Quixel Suite, Substance Designer and Substance Painter.
Hope you like it!

You can find more info and images on my Artstation:
50E38

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dl.dropboxusercontent/u/18207059/Arbete/Moroccan%20Courtyard/Images/Moroccan_Courtyard_01.jpg

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Beautiful work Joakim! =)

Some angry civs carrying apples.
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Comet effect on asteroids - water plumes escaping in the direction of the sun. Fully dynamic.

:///xBV26th.

Testing out some composite stuff on a scene that work on mobile. It is mostly just layering solid colors on top of the screen and masking them out.

Working on a 2D shooter called " 51".

=iGHvp6bH25w

(Sorry for the windowed mode, I had some issues with my computer when I was going to capture a video in fullscreen)

You’re a bad guy.

I’ve finished making a volumetric lighting system in blueprints, check it out!

In the Shade VR

Hey guys,
I want to show you the project I am working on together with who did the programming.
is my Bachelor thesis at the School of Fine Arts HBK Saar.
Big thanks to getnamo for the “Razer Hydra plugin” and Mhousse1247 for the “Custom Gravity plugin”. The actual version is build with UE10.1.
Its my first VR project with UE4 and I realy want to make game happen so I am thinking about a crowdfunding campaign.

is a link to the project page
www.intheshade.info

://static1.squarespace/static/571d1f9286db43188992f7f0/57262fdf1d07c02f9c278ec9/572630457da24f738c4407e6/1462120521684/6.jpg?format=2500w

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some videofootage which you can also find on the project homepage:

vimeo/166287662

vimeo/165808645

Cheers!

Showing off the new modular houses for the Fantasiam. We have more than 120 modular pieces!

:///F46nSv7.jpg

Very nice work Redhead and Belmin! =)

right now I am working on a vertex shader that allows you to modify the curvature rendering of any mesh
.unrealengine/showthread.php?110582-Shader-Curved-A-Curved-Shader-Material-System-for-Unreal-Engine-4

team is working hard to get a solid map to test a lot of game play on.

please feel free to comment and let us know what you think :slight_smile:

is the very early start of game so keep that in mind when in crit

?v=Hs3-ddHmmRA

:///habMnvu.

:///tpbxjsu.?1

We are working on a combat focused 3d platformer called BALLISTIC. We just put it on steam greenlight. please give us a yes vote! ://steamcommunity/sharedfiles/filedetails/?id=682295883

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://orig01.deviantart.net/0150/f/2016/135/4/9/project___luna_by_felikahn-da2k5j5.

I’ve been working on a simple RTS prototype.

chipgw.files.wordpress/2016/05/screenshot00001.?h=800

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I’m building it mainly in hopes that the school I go to gets a Vive for the gaming program, cuz I really want to try out VR motion controls for an RTS…

Only found out today the Nvidia Shadowplay. is more proper vid of my upcoming game. Still very WIP, but quite happy with performance going more up. Still need to find/fix some stutter pikes and will keep adding new features.
=stURMcK0r6s