Stuff I have of late:
Tried out an arrow that bounces off walls and sparks on metal, starting fires
a tool to help me make multi-storey trams

A simple physics rope actor
://45.media.tumblr/7ba0d39775c8e37531f87a18e0fa6391/tumblr_o6j2zh2rdp1v0qcloo1_250.gif
://49.media.tumblr/a3a2a5cec196d628840ed4bfdfb739e1/tumblr_o6j2zh2rdp1v0qcloo2_500.gif
Lots of AI stuff! Guard hears a noise I made, but turns and sees me and doesn’t mind that I’m there so he’s just like “hrm” (also “don’t sneak up on me like that” etc)
://49.media.tumblr/ca24aa7a422f7aed8d4383011d143efd/tumblr_o6bv996kG01v0qcloo1_400.gif
Random AI chatter ala HL1
://67.media.tumblr/38589e5e7808e65a3763afe11c770372/tumblr_o69yr6k9DF1v0qcloo1_400.gif
Smooth stance transitions based on distance from enemy, also a whole new weapon system that shares the same base weapon class between all melee, projectile and hitscan weapons (throwables too eventually)
://49.media.tumblr/337c8a4db0f56316e75f41efea5b7fa6/tumblr_o665w3NZQY1v0qcloo1_400.gif
Added a debug mode toggle
://49.media.tumblr/fdb6337769a4cd20d7d0b00b9b21c6dd/tumblr_o647ceLaBr1v0qcloo1_400.gif
Started paying an artist for concept art
://41.media.tumblr/d7803e2d358671401a5577625eff78ce/tumblr_o5yom9UiMC1v0qcloo2_1280.
NPCs getting better about fighting each other
://45.media.tumblr/f08b86dbe43eb2c98d7b465f47148575/tumblr_o5x6d2Z3lj1v0qcloo1_400.gif
NPCs using root motion for their attacks
://67.media.tumblr/ad6bd81a186fde60238a4868d522bd0f/tumblr_o5wsnzkMaq1v0qcloo1_500.gif
://49.media.tumblr/692d0029127f8465c6b8d4ad131ed98e/tumblr_o5uztcQKCR1v0qcloo1_400.gif