=6hpNrilX54o
Pretty cool @SaOk. Keep it up! =)
Currently converting Assets from an older engine (released 2001) to Unreal Engine 4 for Sirius Online.
Human Outpost 1
:///ySfBUnJl.jpg
Human Outpost 2
:///br0tz8jl.jpg
Human Shipyard 1
:///oEYq9Hll.jpg
Textures are currently taken as is until I can draw new ones. Priority is getting the assets ported right now.
Fairly new to the forum so I thought I’d post first about a project I’m working on.
:///8CrlsOZ.
Mostly working on some User Interface and equipping weapons, etc.
Been working on our AI the last few weeks - whipped up a new sense config for 2D games!
:///N56TBc0.gif
More information in the development thread
Working on a spline based river blueprint and material (ignore the poor tiling, it’s because I had the U scaled to 0.5 in the blueprint):
?v=OGtVZ-j83mY
Love the style!
VHS CRT NTSC Post Process - UE4
?v=_4Un-t1ozy8
First version the VHS post process for Unreal Engine 4.
Image bleeding + NTSC color adjustments + Gamma.
://orig09.deviantart.net/a1e0/f/2016/145/9/0/etkiina___aka_project_cronos_by_felikahn-da3q710.
Read about it : .unrealengine/showthread.php?103455-Etkiina-The-cursed-nine
I’ve also been working on a simple and powerful technicolor post process that brings the glory of 1930’s movies.
Video of the corridor
=uGXSd0YLUIg
WIP- Early Streets of Gold Coast
Currently working on Cyguard 7G and started working on the streets of downtown Gold Coast.
I’ve started work on my game again in the next few weeks I’ll release all information… I changed all visuals from a realistic medieval setting, to a more stylised fantasy environment
://orig09.deviantart.net/45c1/f/2016/148/1/4/etkiina___aka_project_cronos_by_felikahn-da42u4d.
WE ARE RUNNING A CROWDFUNDING CAMPAIGN ON INDIEGOGO PLEASE HELP!
indiegogo/projects/etkiina-the-cursed-nine/x/14199630
=Oh0t8jp_Rl8
Just went into early access with a free demo. ://store.steampowered/app/398670/