What Are You Working On? Community Screenshots & Videos

Been working on our AI the last few weeks - whipped up a new sense config for 2D games!

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More information in the development thread :slight_smile:

Messing around with assets today.

Working on a spline based river blueprint and material (ignore the poor tiling, it’s because I had the U scaled to 0.5 in the blueprint):

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Love the style!

VHS CRT NTSC Post Process - UE4

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First version the VHS post process for Unreal Engine 4.
Image bleeding + NTSC color adjustments + Gamma.

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Read about it : .unrealengine/showthread.php?103455-Etkiina-The-cursed-nine

Quick Sci Fi Modular Corridor, started it morning and I think i’m finished :).



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I’ve also been working on a simple and powerful technicolor post process that brings the glory of 1930’s movies.

Video of the corridor
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WIP- Early Streets of Gold Coast

Currently working on Cyguard 7G and started working on the streets of downtown Gold Coast.

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I’ve started work on my game again in the next few weeks I’ll release all information… I changed all visuals from a realistic medieval setting, to a more stylised fantasy environment

://orig09.deviantart.net/45c1/f/2016/148/1/4/etkiina___aka_project_cronos_by_felikahn-da42u4d.

WE ARE RUNNING A CROWDFUNDING CAMPAIGN ON INDIEGOGO PLEASE HELP!
indiegogo/projects/etkiina-the-cursed-nine/x/14199630

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Just went into early access with a free demo. ://store.steampowered/app/398670/

We’ve been working on the second playable character for our upcoming game ‘’:

Procedural voronoi electric poles placement and procedural voronoi maze:

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More menus for Helium Rain, with Slate in C++ !

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is a demo I did for our Epic Friday projects internally. It was inspired by the Graffiti Simulator and it’s using the Vive + motion controllers to spray paint in VR.

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In weekland i re-work the textures of the game i’m working on: Hue Defense.

Rebuilding Jerusalem

is what I do in my retirement to keep my brain active. The intent is to recreate the city of Jerusalem as it stood about 65 AD (before the Romans destroyed it). The Temple was the centerpiece of the city as well as a fortress so that is where I started. is almost entirely with BSPs (since converted to static meshes) freebies from Epic and one pillar (also a freebie from a modeling web site).

Southwest stairs/entry over Robinson’s

Inside one of the Hulda ore “mole” tunnels (southern entrance)


Royal Stoa exterior

Royal Stoa interior

Temple courtyards…

Hope you enjoyed

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Still work in progress, around 30 hours in