Xaymar
(Xaymar)
May 19, 2016, 11:19pm
1632
Currently converting Assets from an older engine (released 2001) to Unreal Engine 4 for Sirius Online.
Human Outpost 1
:///ySfBUnJl.jpg
Human Outpost 2
:///br0tz8jl.jpg
Human Shipyard 1
:///oEYq9Hll.jpg
Textures are currently taken as is until I can draw new ones. Priority is getting the assets ported right now.
Fairly new to the forum so I thought I’d post first about a project I’m working on.
:///8CrlsOZ.
Mostly working on some User Interface and equipping weapons, etc.
Been working on our AI the last few weeks - whipped up a new sense config for 2D games!
:///N56TBc0.gif
More information in the development thread
Messing around with assets today.
ULLS
(ULLS)
May 23, 2016, 8:46am
1636
Working on a spline based river blueprint and material (ignore the poor tiling, it’s because I had the U scaled to 0.5 in the blueprint):
?v=OGtVZ-j83mY
VHS CRT NTSC Post Process - UE4
?v=_4Un-t1ozy8
First version the VHS post process for Unreal Engine 4.
Image bleeding + NTSC color adjustments + Gamma.
://orig09.deviantart.net/a1e0/f/2016/145/9/0/etkiina___aka_project_cronos_by_felikahn-da3q710.
Read about it : .unrealengine/showthread.php?103455-Etkiina-The-cursed-nine
L04D3D
(L04D3D)
May 24, 2016, 5:58pm
1640
Quick Sci Fi Modular Corridor, started it morning and I think i’m finished :).
I’ve also been working on a simple and powerful technicolor post process that brings the glory of 1930’s movies.
L04D3D
(L04D3D)
May 24, 2016, 6:55pm
1642
Video of the corridor
=uGXSd0YLUIg
Cyguard1
(Cyguard1)
May 25, 2016, 8:41pm
1643
WIP- Early Streets of Gold Coast
Currently working on Cyguard 7G and started working on the streets of downtown Gold Coast.
Scottc91
(Scottc91)
May 26, 2016, 6:22pm
1644
I’ve started work on my game again in the next few weeks I’ll release all information… I changed all visuals from a realistic medieval setting, to a more stylised fantasy environment
://orig09.deviantart.net/45c1/f/2016/148/1/4/etkiina___aka_project_cronos_by_felikahn-da42u4d.
WE ARE RUNNING A CROWDFUNDING CAMPAIGN ON INDIEGOGO PLEASE HELP!
indiegogo/projects/etkiina-the-cursed-nine/x/14199630
=Oh0t8jp_Rl8
Just went into early access with a free demo. ://store.steampowered/app/398670/
We’ve been working on the second playable character for our upcoming game ‘ ’:
Procedural voronoi electric poles placement and procedural voronoi maze:
?v=KFnZS-UgNqs
More menus for Helium Rain, with Slate in C++ !
:///G3HkdOp.jpg
is a demo I did for our Epic Friday projects internally. It was inspired by the Graffiti Simulator and it’s using the Vive + motion controllers to spray paint in VR.
:///sqpyyPJ.gif
In weekland i re-work the textures of the game i’m working on: Hue Defense .