Been working on our AI the last few weeks - whipped up a new sense config for 2D games!
:///N56TBc0.gif
More information in the development thread ![]()
Been working on our AI the last few weeks - whipped up a new sense config for 2D games!
:///N56TBc0.gif
More information in the development thread ![]()
Working on a spline based river blueprint and material (ignore the poor tiling, it’s because I had the U scaled to 0.5 in the blueprint):
?v=OGtVZ-j83mY
Love the style!
VHS CRT NTSC Post Process - UE4
?v=_4Un-t1ozy8
First version the VHS post process for Unreal Engine 4.
Image bleeding + NTSC color adjustments + Gamma.
://orig09.deviantart.net/a1e0/f/2016/145/9/0/etkiina___aka_project_cronos_by_felikahn-da3q710.
Read about it : .unrealengine/showthread.php?103455-Etkiina-The-cursed-nine

I’ve also been working on a simple and powerful technicolor post process that brings the glory of 1930’s movies.
Video of the corridor
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WIP- Early Streets of Gold Coast
Currently working on Cyguard 7G and started working on the streets of downtown Gold Coast.

I’ve started work on my game again in the next few weeks I’ll release all information… I changed all visuals from a realistic medieval setting, to a more stylised fantasy environment
://orig09.deviantart.net/45c1/f/2016/148/1/4/etkiina___aka_project_cronos_by_felikahn-da42u4d.
WE ARE RUNNING A CROWDFUNDING CAMPAIGN ON INDIEGOGO PLEASE HELP!
indiegogo/projects/etkiina-the-cursed-nine/x/14199630
=Oh0t8jp_Rl8
Just went into early access with a free demo. ://store.steampowered/app/398670/
More menus for Helium Rain, with Slate in C++ !
:///G3HkdOp.jpg
is a demo I did for our Epic Friday projects internally. It was inspired by the Graffiti Simulator and it’s using the Vive + motion controllers to spray paint in VR.
:///sqpyyPJ.gif
In weekland i re-work the textures of the game i’m working on: Hue Defense.
Rebuilding Jerusalem
is what I do in my retirement to keep my brain active. The intent is to recreate the city of Jerusalem as it stood about 65 AD (before the Romans destroyed it). The Temple was the centerpiece of the city as well as a fortress so that is where I started. is almost entirely with BSPs (since converted to static meshes) freebies from Epic and one pillar (also a freebie from a modeling web site).
Southwest stairs/entry over Robinson’s
Inside one of the Hulda ore “mole” tunnels (southern entrance)
Hope you enjoyed
vimeo/168876439
Still work in progress, around 30 hours in