Trying my hand at the Mixamo Creation Tools through Adobe. Seems pretty easy to use and versatile. If you do use it and download your animations make sure that you download your mesh as an FBX Unreal 4 or you’ll get some weird artifacting on the mesh when you load it into Unreal. Anyway, heres my first attempt. I actually used the male zombie version of the creator to make lovely lass.
Bit of quick lighting, material and terrain practice . Not intended for a game. Assembled using Infinity Blade assets and props from TurboSquid and TF3DM under appropriate licenses.
I’m a bit irked at the water reflections; the sun reflection should be blocked, but isn’t. I’ll figure that part out tomorrow.
Finally understood the stencils
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I’m trying to implement dungeon generator in UE4.
is the first step. Random rooms in the map.
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We’ve finished our first teaser trailer for LIFE. Very exciting moment for us, please consider giving it a and following/subscribing if you’re interested, there are links to our Twitter and Reddit thread in the description! Thanks so much to the Unreal community for being such a friendly and helpful knowledge base, and to Epic Games for providing such a robust and intuitive toolset for helping us realize our vision!
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still waiting on parts for my new computer, so can’t use unreal at the moment, continuing to work on character art.
btw, theres a challenge running over on artstation, for anyone whos interested, lots of different catgories, characters, environments etc.
Playing with a new skydome as we get ready to head to Greenlight!
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I made an small intro for my small terror project, the animation is not perfect but I’m totally a beginner with . Also the movement sound is a bit desynced and I’m using delays instead of timers
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everything is just crazy good… looks like everything is falling into place for a lot of people… i got a good feeling
I’m working on my first game ever. It’s going to be a short exploration game with elements of psychological horror. There is still a lot to do.
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I finally managed to find some time to do more concept work on a game I’ve wanted to make for a few years now.
Seeing how I’m mostly a programmer and haven’t much artistry skills… I think I’m doing alright!
's the starting area
Experimenting with some metal on the armor and ambient occlusion, though a bit to dark will change it later, but looks good besides the darkness …
Yeah it’s way too dark. But looking good.
is my personal project for VR
All contents including concept arts by myself
more screenshots > rWP5L
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Small update on the Character. First texture pass on the skin. Textures were using Quixel Suite. Screenshot taken in UE4.
We did a lot of level design improvement from the last gameplay trailer as we listened to the suggestions from the community and people interested in the game. Now, at every corner of the player camera you can see a couple of landmark interests to explore in the world of Fantasiam!
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