I made an small intro for my small terror project, the animation is not perfect but I’m totally a beginner with . Also the movement sound is a bit desynced and I’m using delays instead of timers
I finally managed to find some time to do more concept work on a game I’ve wanted to make for a few years now.
Seeing how I’m mostly a programmer and haven’t much artistry skills… I think I’m doing alright!
We did a lot of level design improvement from the last gameplay trailer as we listened to the suggestions from the community and people interested in the game. Now, at every corner of the player camera you can see a couple of landmark interests to explore in the world of Fantasiam!
Hey, nice job, I really like the style! Once you are ready with your VR project, you could join my RTS game
I’m planning an ancient historic game, but no hurry, I’m just coding the core part (pathfinding, AI etc.).
I love that i could do now own basic stuff, from scratch in UE4.
Gives me a good freetime-feeling / experience.
But one thing changed completely for me.
I am no longer a gamer, more an observer.
Only “playing” games now, to look for specific fun causing things and trying to recreate(very basic) the feel.
The machinery in old games like doom or quake are my “idols”.
As a nice “subproduct” my english gets better…
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