@ZackStefy : thanks, probably more interesting stuff is coming next month in a separate wip project thread (full description, advanced group formations, hierarchical pathfinding, optimized movement system, videos, more screenshots, and maybe regular blog posts)
Very nice work Elliot ! Pretty sure I liked those concepts on ArtStation some time ago ? Impressive result ingame !
HA that’s so to hear! whats your name on there? I’ll be sure to give a fallow!
I just created a post Apocalyptic level for my game and uploaded a speed level design video of how I created it ?v=mmoyx2PmqOE
Thanks for watching Let me know what you think.
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Arachnonator!
Wee so cool animations, made by - @doC .unrealengine/showthread.php?89568-COMING-SOON-Big-release-of-Project-Animals-with-realistic-meshes!
Interesting volcanic lightning shader I came up with recently.
://puu.sh/nEz8h/c0bcf324aa.jpg
Working on some ideas for a puzzle game involving lasers, grid based placement and procedural levels… So far I’ve got the laser stuff sorted out, including as many bounces as you can throw a stick at, and interaction with materials!
Sure thing, that i love that
Prototyping Cinematics
.be/8sUSFIRxyDo
Doing some early prototyping for a project thats being tossed around by some of my friends and I. Not as spectacular as some of the things presented , but hoping to get it looking better once we get the actual characters created.
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Still heavy wip.
Hi all!
I am trying to create sandbox-survival game with procedural world and full modifable terrain. It looks not photorealistic yet but I just began.
?v=Z__-wuxeUsI
PS
UE4 is just a brilliant.
Nice. The foreground batch of flowers remind me of the farm. What kind of game is to be?
A multiplayer RPG in a fantasy themed world.
Very impressive!
Trying my hand at the Mixamo Creation Tools through Adobe. Seems pretty easy to use and versatile. If you do use it and download your animations make sure that you download your mesh as an FBX Unreal 4 or you’ll get some weird artifacting on the mesh when you load it into Unreal. Anyway, heres my first attempt. I actually used the male zombie version of the creator to make lovely lass.
Bit of quick lighting, material and terrain practice . Not intended for a game. Assembled using Infinity Blade assets and props from TurboSquid and TF3DM under appropriate licenses.
I’m a bit irked at the water reflections; the sun reflection should be blocked, but isn’t. I’ll figure that part out tomorrow.
Finally understood the stencils
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