was a learning process of a build! learned so much doing . took one month.
I am going to use to put together a sharp team that can help take game to the next level. as of right now, is where it stands. more soon!
@ZackStefy : thanks, probably more interesting stuff is coming next month in a separate wip project thread (full description, advanced group formations, hierarchical pathfinding, optimized movement system, videos, more screenshots, and maybe regular blog posts)
I just created a post Apocalyptic level for my game and uploaded a speed level design video of how I created it ?v=mmoyx2PmqOE
Thanks for watching Let me know what you think.
Arachnonator!
Wee so cool animations, made by - @doC .unrealengine/showthread.php?89568-COMING-SOON-Big-release-of-Project-Animals-with-realistic-meshes!
Working on some ideas for a puzzle game involving lasers, grid based placement and procedural levels… So far I’ve got the laser stuff sorted out, including as many bounces as you can throw a stick at, and interaction with materials!
Doing some early prototyping for a project thats being tossed around by some of my friends and I. Not as spectacular as some of the things presented , but hoping to get it looking better once we get the actual characters created.