What Are You Working On? Community Screenshots & Videos

HA that’s so to hear! whats your name on there? I’ll be sure to give a fallow! :slight_smile:

I just created a post Apocalyptic level for my game and uploaded a speed level design video of how I created it ?v=mmoyx2PmqOE
Thanks for watching Let me know what you think.

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Arachnonator!
Wee so cool animations, made by - @doC .unrealengine/showthread.php?89568-COMING-SOON-Big-release-of-Project-Animals-with-realistic-meshes!

I’ve been working on several vehicles over the last year. is the forklift.

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Interesting volcanic lightning shader I came up with recently.

://puu.sh/nEz8h/c0bcf324aa.jpg

Working on some ideas for a puzzle game involving lasers, grid based placement and procedural levels… So far I’ve got the laser stuff sorted out, including as many bounces as you can throw a stick at, and interaction with materials! :slight_smile:

Sure thing, that i love that :slight_smile:

Prototyping Cinematics

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Doing some early prototyping for a project thats being tossed around by some of my friends and I. Not as spectacular as some of the things presented , but hoping to get it looking better once we get the actual characters created.

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Still heavy wip.

Hi all!

I am trying to create sandbox-survival game with procedural world and full modifable terrain. It looks not photorealistic yet but I just began.

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PS
UE4 is just a brilliant.

Nice. The foreground batch of flowers remind me of the farm. What kind of game is to be?

More work on my collection map. Check out more screens !

A multiplayer RPG in a fantasy themed world.

Experiments with UI.

Very impressive!

Trying my hand at the Mixamo Creation Tools through Adobe. Seems pretty easy to use and versatile. If you do use it and download your animations make sure that you download your mesh as an FBX Unreal 4 or you’ll get some weird artifacting on the mesh when you load it into Unreal. Anyway, heres my first attempt. I actually used the male zombie version of the creator to make lovely lass.

Bit of quick lighting, material and terrain practice . Not intended for a game. Assembled using Infinity Blade assets and props from TurboSquid and TF3DM under appropriate licenses.

I’m a bit irked at the water reflections; the sun reflection should be blocked, but isn’t. I’ll figure that part out tomorrow. :slight_smile:

Finally understood the stencils

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I’m trying to implement dungeon generator in UE4.

is the first step. Random rooms in the map.

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We’ve finished our first teaser trailer for LIFE. Very exciting moment for us, please consider giving it a and following/subscribing if you’re interested, there are links to our Twitter and Reddit thread in the description! Thanks so much to the Unreal community for being such a friendly and helpful knowledge base, and to Epic Games for providing such a robust and intuitive toolset for helping us realize our vision!

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