From my project I’m working on.
://media.indiedb/images/games/1/49/48661/HighresScreenshot00000.jpg
From my project I’m working on.
://media.indiedb/images/games/1/49/48661/HighresScreenshot00000.jpg
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Hey everyone!
My brother and i design challenge game for devices. If you liked , post an assessment in Thread](.unrealengine/showthread.php?105083-MOBILE-Color-Drop-arcade-mobile-game).
Your opinion is very important to us!
Currently doing only little tasks, when I’m taking breaks from my thesis.
I did a little experimentation/proof of conecpt with POM and decals for my project.
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Somehow POM crashes the video driver when used with decals when I’m doing the exact same thing in an empty project though … so I’ve got to figure out which settings enable me to do that in case my configs get lost.
Some animations for my London Taxi:
I made some progress with menus and settings for my game.
Main menu:
The clouds near moon are actually animated.
[SPOILER]
Video settings:
You can click on those little question marks to get hints about different settings.
[SPOILER]
Ingame menu:
Entering ingame menu blurs the background.
[SPOILER]
Ingame audio settings:
[SPOILER]
impressive “doubleDoor” i want to see more
We’re currently knee deep in mechanics stuff and research for our game Shades of black since we’re currently only 2 guys. But nevertheless we’ve recently prepared a teaser trailer to give you a glimpse of the game’s atmosphere. Hope you’ll enjoy watching it as much as we’ve enjoyed creating it. If you’ll love what you see you can always support us by saying your cheers on in the game’s thread
Thank you for watching
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That looks @Roland_Price!! Great teaser!
I’m now struggling with post-processing. are two exaples of what I currently have.
[SPOILER]
Maybe to much roughness, or to little specular? Try connecting the red specular node of the diffuse texture into the specular material node… or add a constant value with about 0.5?
Nice render. I kinda find texturing assets pretty straight forward but I haven’t come across a UE lighting setup that shows it well like in engine. You mind elaborating on your ue scene?
Ok so I improved my settings menu. Last time you had to press “Back” every time you wanted to change to another tab and saving settings was also separate for each tab (You had to press “Save Changes” then “Back” and then you could move to a different category where you had to do the same thing). Now you can switch between tabs however you want and pressing “Save Changes” saves all of them. I placed the tabs on top leaving empty space on the left side of the screen where you will be able to get a preview of what the settings actually change. For example the camera will move closer to an object in the background scene (it’s empty for now) so you will be able to see clearly how shadows look like using different settings.
[SPOILER]
Working on a music player actor , it load .ogg files at runtime from HD that the player can use his own music, plus the skin is loaded at runtime too and player can make his own skin with photoshop (or Gimp).
video is from the first usable stage, made it 10 days ago
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the actual state of the player with custom skin (not very fancy skin, i’m not an artist :rolleyes: )
A couple of screens from a project I’m prototyping out. First map is a nightclub. Still need to get some of the assets made, things like the bar and drinks, but I think I’m getting the atmosphere looking just about right. Thankfully I’ve got a good number of marketplace packs to work with.
Hi there. Im working now on new map for LOKA game ://steamcommunity/sharedfiles/filedetails/?id=610883592
is a WIP of center city.
8k Screenshots
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2k Video
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is . You’ve got to release a tutorial for .
Hi is my game Save Our Souls. I’ve also uploaded a video with game play and a new character, A.I system, updated environment asset art. Please it if you have a minute.
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