Dinoware
(Dinoware)
April 1, 2016, 1:39am
1527
Hi there. Im working now on new map for LOKA game ://steamcommunity/sharedfiles/filedetails/?id=610883592
is a WIP of center city.
8k Screenshots
onedrive.live/redir?resid=5A7B998CF3F87F1E!174401&authkey=!AL2kjoMHfeTYsxM&v=3&ithint=photo%2cpng
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onedrive.live/redir?resid=5A7B998CF3F87F1E!174400&authkey=!AEXrtz1XVCz1Bkk&v=3&ithint=photo%2cpng
onedrive.live/redir?resid=5A7B998CF3F87F1E!174398&authkey=!AK1rHMjUTBw6sR8&v=3&ithint=photo%2cpng
onedrive.live/redir?resid=5A7B998CF3F87F1E!174399&authkey=!AA53LPX4mlnrc3M&v=3&ithint=photo%2cpng
onedrive.live/redir?resid=5A7B998CF3F87F1E!174396&authkey=!AH0vIFmh8RbqZfI&v=3&ithint=photo%2cpng
onedrive.live/redir?resid=5A7B998CF3F87F1E!174397&authkey=!AOoK-gDuWsjIsHg&v=3&ithint=photo%2cpng
2k Video
.be/JRi442nNqEA
Wilkes
(Wilkes)
April 1, 2016, 5:58am
1528
Currently doing only little tasks, when I’m taking breaks from my thesis.
I did a little experimentation/proof of conecpt with POM and decals for my project.
=c4Q8wBxH1Vc
Somehow POM crashes the video driver when used with decals when I’m doing the exact same thing in an empty project though … so I’ve got to figure out which settings enable me to do that in case my configs get lost.
is . You’ve got to release a tutorial for .
Hi is my game Save Our Souls. I’ve also uploaded a video with game play and a new character, A.I system, updated environment asset art. Please it if you have a minute.
=zwhRQhb8aqw
Lots of great things ; I wish I reached that level of expertise! For now, I’m just learning how to use Unreal4.11…
I hope you’ll bear with me!
syq
(syq)
April 1, 2016, 1:23pm
1531
is my project!top down arcade shoot´em up set in fantasy dungeons.
Trying to do some retopology, now its my only method to create assets. Pyramid Head remake=)
DoubleDoor
(DoubleDoor)
April 2, 2016, 2:04pm
1533
Ok, so I played with the post-processing and I think it finally looks good.
[SPOILER]
[/SPOILER]
We made a quick GIF for the day and night cycle!
:///hwetRyB.gif
NobleSpoon
(NobleSpoon)
April 2, 2016, 5:43pm
1535
Testing our police response time and AI behavior while terrorizing the neighborhood
=TEsgWbun240
Luftbauch
(Luftbauch)
April 2, 2016, 6:26pm
1536
Yes oh, i like the slomo, because it’s cool for watching/hearing stuff closely, while happening.
=29aqCtQPnGs
Galeon
(Galeon)
April 2, 2016, 11:47pm
1537
It looks gorgeous , what did you use to manage time of day and clouds ?
Fred82
(Fred82)
April 3, 2016, 7:29am
1538
After months of labor while pushing the capabilities of the unreal engine 4 to it’s absolute limits, I have created the most ultimate Rock, Scissor, Paper game in existence! Featuring such cutting edge technologies such as Clicking on Button© and Not Properly Using GUI© and somehow manage to compress the project down to no more than 250 megabytes!
Setting the timescale to several times the normal one, I’d say. We can manipulate the timescale in UE, can’t we?
Legend286
(Legend286)
April 4, 2016, 8:42pm
1540
Custom decal actor (blueprint derived from decal) which has a material that makes decals able to be masked using the stencil buffer with depth testing to prevent artifacting.
://puu.sh/o6bD6/48205b2a63.jpg
I also added normal-based blending so they fade out depending on the direction of the normal.
First post on forum. Hello everyone!
Have some really awful no-context screenies from my first project.
://jordylakiere/upload/2016-03-24_07-26-06.
DigiPlox
(DigiPlox)
April 5, 2016, 5:11pm
1542
Android Hunter A Updated Screens
Holybreath
(Holybreath)
April 6, 2016, 6:54am
1544
I’m making a Btooom! based game. Looking for Artists(3d model, rigging, animating). Our team has verygood progress. Networking, Team select lobby, all current necessary replication including damage / stamina. Pm me for more info. The screenshot is 1 month old.
Few things my bro put together.
[video].be/13ovYaDQXhs[/video]
[video].be/Jq3hQVQtx6U[/video]
[video].be/3nb18zzpGIs[/video]
Luftbauch
(Luftbauch)
April 6, 2016, 7:56pm
1546
Eye from my cubinator
://media.indiedb/images/games/1/46/45744/cubieye.gif