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What Are You Working On? Community Screenshots & Videos

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Sewer Scene :wink:

http://www.inmatic-games.de/screenshots/sewer_ppfinal.jpg

Blinky Bill…playing with facial morphs (WIP) :slight_smile:

https://youtube.com/watch?v=BvsP2DCFyhs

This is awesome, man!

Got the Tiger I finished, textured and rigged… found a flaw and decided to start from scratch. Hooray!

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Making it rain

Do you use a special plugin/package for the rain effects? And another question is the rain casted just around the player character, or distributed on the entire scene?

No special plugins or anything like that, just the standard particle editor that comes with UE4. And it’s a fixed effect that only plays around the player, though even if it were playing throughout the whole world you wouldn’t be able to make out the raindrops anyway and the performance would be awful.

Short survival horror game called “Penny Road”. I’m experimenting with the narrative, trying to find ways to tell the story using both in-game events and outside of game storytelling.

I actually have a build up that I’m having friends test out. Not sure if this is the right place to share that though.

Here’s a screencap of the Main Menu.

Edit: Also I started a new thread to post updates for s and g’s

A small in-game image from our upcoming game. For more info you can follow us on Twitter, or our own thread :).

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https://youtube.com/watch?v=pyChKCk9wIU

PBR - Wood Master Material

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More at http://reneberwanger.cgsociety.org/

screenshot.png Here is our project which i tell in other forum topic. Our target is to make mmorpg, which contains 3 planets, 5-7 airships and 5-10 characters. It is not very good picture, but we (6 members) started about month ago by studying unreal basics etc. And our target is steam maybe 2017 and our project is also in facebook: https://www.facebook.com/kouvostoliittospace . And the preadvertising is the best way to get people curious about our project and we all are rookies

Working on procedurally generated levels for our game Tenebrae.

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Working on a tree cutting system for LIFE

Made some good progress on my procedural level generation system, going for a Daggerfall/Warframe style of connecting chunks together using steaming levels as the chunks.
There are 2.5k chunks in that image and the layout is pure random (no fancy logic just yet).

Unfortunately there is an issue with rotated steamed levels having their light maps broken, if anyone has any pointer on where to look to fix that I’d appreciate it :>

Working on one of the rooms for our game. A boy room :slight_smile:

Nice concept! I can see potential in this idea :D!
As a bit of criticism- the slow mo at 90 degree turns is probably something you want to think about perhaps. At least I felt it is an unnecessary and a bit annoying break to the flow of the music and game.

Working on my next pack for the Marketplace, focused on props. Find more screens and information here

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