What Are You Working On? Community Screenshots & Videos

?v=6zldulA-7AY

://epicoftales/2015/11/18/village-footage/

Testing voice and lights

Some screen shot. is what I give up playing Fallout 4 last week for. (Fallout disk still in the box, with platistic wrap)

Lighting the scene is a pain in the backside, but I am gettign better, At least finally got rid of the in your face lens flares & bloom.

://img.photobucket/albums/v211//Locked%20Room/CaptureCorridor04_zpsuq2uzjr4.jpg

://img.photobucket/albums/v211//Locked%20Room/CaptureCorridor05_zpsyqfqpx1j.jpg

://img.photobucket/albums/v211//Locked%20Room/CaptureCorridor06_zpsfy6asiz7.jpg

Hi,

I’m working on a tool to help 3D artists demo their work using the power of Unreal 4.

is a link to a walk trough of the project at early stage: .be/sv2yvaKLRoE
=sv2yvaKLRoE

I would like to invite any ArchViz or Environment artist who would be interested in collaborating on project by creating the gallery setting to get in touch.

Any feedback is welcome,

Cheers,
Dean

Pretty. As a Canadian I fully support .

is a new in-game simulation of a cavern scene, which is found by the player at the end of chapter 1
as always recorde with shadowplay in 4k with ca. 16 fps fully unoptimized

=yO1T1HTCtRE

any comments are welcome !!

Looking great. Great use of lighting & smoke.

Great interior, the materials and lighting are !

Great idea Dean!

@ :
sorry but i must have overread your post last time i was …
thx for the kind words ! appreciated very much !!

for the glass effect. i bought the advanced glass material pack on the marketplace. not sure how they did it, but i really liked the effect.
for the first person navigation: i really loved the old classic point & click adventure like monkey island 1/2 etc. and i really couldnt think of making it full first person.
you have to know that in the playable game there will be people/creatures etc. wandering through the scene. and the protagonist is walking in the scene, too controled by mouse clicks
but once the character reaches a certain point the camera will make a small flight.

i wanted to combine the fixed shots of a certain place, with the fully modeled scene and the power of UE4

thx very much. you, too, frabill !!

Thanks for the info.

You mentioned you record in shadowplay. How do you do , From what I know Shadowplay only work with supported games. Only curious.

there is nothing special about it.
i activate shadowplay via geforce experience.
then a open my project with ue4, start it fullscreen and press alt f9 (standard for recording if i remember right)
i play as long as i want and press alt f9 again. Now i have a movie in the location i had set before in the settings menu from shadowplay.
and dont forget to set quality as high as possible in settings menu

Thanks, I will try. No more fraps.

=L5yYm7uqz1I

My latest work, let me know what you think.

Plorphlings added. ^^
=AQNV1tnXFEE

New video is up. I taking a short break, & return after a much needed break.

Please feel free to commend.
=ke_tFQtcit4

's one of the props I worked on week for my upcoming marketplace pack. Check out more screenshots !

I’m working on new textures for Chasing Robbers :slight_smile:

36ed17a089d989db20020cb037294fefd1ccaabd.jpeg

I refer the old texture. I do not know about Poland, but I never seen a medieval timber house with green roof in my life.

the old one really looks way better XD has more structure.