Working on one of the rooms for our game. A boy room
Nice concept! I can see potential in idea :D!
As a bit of criticism- the slow mo at 90 degree turns is probably something you want to think about perhaps. At least I felt it is an unnecessary and a bit annoying break to the flow of the music and game.
SciFiJon did it again! Geek! :3
Haha, thanks Kanizitas! SciFiJon has a nice ring to it. =P
Very nice , models look super clean and smooth!
I am working on a locked house story/puzzle game, a bit like Gone home (which took place mostly in a house), but with puzzles like the classic crimson room flash game, & other traditional point & click adventure game. I ma targeting
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Thanks ! =)
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Environment looks good, but **** those lens flares! I’d take them away if you are going for a realistic look- last time I checked, the chairs in my house weren’t emitting huge lens flares as I walked by!
The lens flare is bad. I know. In fact it gives me headaches. I did not focus on light tuning, as it is one of the of the least important tasks at the moment, but I think I need to do something before I post my next update video, because just about everyone hates the in your face flare & bloom. The compression level is a sin as well, but that will be fixed in future video as well.
I will be investing in an affordable decent video editor (I am using free windows video maker) & a video capture software as well. I heard Matinee can be used as a vde capture, but I heard it can take a hit in FPS, so I did not use, but we will see. Need also a mircophone so I can do commentary. There goes my $$$. LOL
You can use Adobe Premiere for free for a month. And after that its around $20 per month if I remember right. Unless you need it all the time, you can just use it for a month for free, and then buy it for a month when you need it later, etc.
Nice work. I suggest tilt some of the things a bit. Too much things looks prefect right angle & perfect (posters, shelf, table). Another point is everything looks too clean. Add some edge wear on the table maybe, make the oster a bit date. A simple bumo normal map can work well.
On a side note,m it seem your game will be very similar to mine, in terms of genre.
I just download Filmora. Its pretty affordable at 49€ one time cost, & good for beginner like me. I hate those monthly subscription base software. I am using the free version with watermark & probably some restriction. If I am happy, I will just pay for the full price.
The one software I been to get is substance painter. Its surprisingly affordable & I think my productivity & quality will also improve greatly.
I will probably get it next week. I will stick to my target to work on the corridor/Staircase.
Nice & clean modeling. Can’t wait to see the final version with material. It’s going to look marvelous!
://i2.wp/project-helios///2015/11/HighresScreenshot00078.
Working on Savanna Ultra
Some new shots from our warrior project:
We also worked on a snow shader with which you can blend in snow on all kinds of surfaces via vertex painting. Works really well with tessellation and SSS :).
For more head over to our thread:
.unrealengine/showthread.php?87803-Warrior