I’m currently working on a freebie for you all. It’s part of my learning process but I have to share the love. Once I get the process down I will send love regularly to the community.
I am working on a set of 5 + 1 bonus freebie grass materials. You will get 5 grass mats and 1 bonus snow grass mat. Nothing overly fabulous but definitely useful. Textures will be 2048 x 2048 and I am working to make them for PBR and tessellation if I get it right maybe.
4 hours?!? Well thats amazing to make any full mechanics! I am so jealous now <. I spend 4 hours hitting my head against a wall in simple problems, all the time… but I love UE4 anyway too :).
If I was able to make game like that in 4 hours, Id happily make small game with full graphics every week!
Do you use a special plugin/package for the rain ? And another question is the rain casted just around the player character, or distributed on the entire scene?
No special plugins or anything like that, just the standard particle editor that comes with UE4. And it’s a fixed effect that only plays around the player, though even if it were playing throughout the whole world you wouldn’t be able to make out the raindrops anyway and the performance would be awful.
Short survival horror game called “Penny Road”. I’m experimenting with the narrative, trying to find ways to tell the story using both in-game events and outside of game storytelling.
I actually have a build up that I’m having friends test out. Not sure if is the right place to share that though.
is our project which i tell in other forum topic. Our target is to make mmorpg, which contains 3 planets, 5-7 airships and 5-10 characters. It is not very good picture, but we (6 members) started about month ago by studying unreal basics etc. And our target is steam maybe 2017 and our project is also in facebook: www.facebook/kouvostoliittospace . And the preadvertising is the best way to get people curious about our project and we all are rookies
Made some good progress on my procedural level generation system, going for a Daggerfall/Warframe style of connecting chunks together using steaming levels as the chunks.
There are 2.5k chunks in that image and the layout is pure random (no fancy logic just yet).
Unfortunately there is an with rotated steamed levels having their light maps broken, if anyone has any pointer on where to look to fix that I’d appreciate it :>