I’m currently working on a prototype of a SHMUP/Survivors style game with RPG elements inspired by Vampire Survivors, Halls of Torment, and Death Must Die. Thought I would share here.
Edit: Progress Update
I’m currently working on a prototype of a SHMUP/Survivors style game with RPG elements inspired by Vampire Survivors, Halls of Torment, and Death Must Die. Thought I would share here.
Edit: Progress Update
Released Mortar Pro Plugin. The plugin provides a comprehensive solution for designing turrets thus saving countless hours.
Video Tutorials
Grab it Here - Mortar Pro Plugin in Code Plugins - UE Marketplace
Very Nice. Too bad its not replicated ![]()
I just released a playable Demo of my game Koala Kids Golf on Steam!
It’s a goofy golf-like game where you take control of a Koala and gather as much Treasure as you can before your opponents (up to 4 player competitive Local/Online). Having air- and ground-control lets you chain together as many combos as you can before your turn ends.
I also made a bunch of single-player Challenges!
Link to the Steam Demo if you want to give it a try! ^^
~Doom <3
Hi . Yes replication is not there in the plugin as of now, although I would consider adding based on the response I get while selling ![]()
Single Player sales is not a good gage. You’re most likely missing sales because its not replicated.
Amazing Work. Looks Fun!
Gunkata?
Yeah I think it is true. I may have to start learning replication part and implement in the plugin.
Happy Friday!
I’m thrilled to share my latest project - my first music video made with Unreal Engine for CAREFREE which was my 1of1 submission for the WeLoveTheArt contest.
More on the process here: CAREFREE - Music Video
Looks great @I_Create_Art ! Nice outfit ![]()
Thanks @0xZara , Nice video btw. Looks like a lot of work.
Wow I thought the top was a photo.
This is a work in progress of a limb locking/inertialization node I’m working on. The results are already pretty amazing. Free leg transitions between poses, and turn in place looking pretty clean.
This node extends Inertialization with extra functionality for locking limbs in place and layering an additive animation on top. It can also do limb lock transitions without an intertialization transition active. Doing it simultaneously with inertialization insures the actual pose of the character transitions in time with the legs repositioning themselves, or else the character’s whole body might be in the new pose while the legs are still moving, resulting in weird waist poses.
It all started with the ALSV4 limb locking system but evolved into a super polished C++ implementation. It’s pretty rare to see AAA first person shooters that look this good when you look down at your own legs. Turning in place is almost never handled well in FPS games.