even with nanite, any grass drawn out to a decent distance, with decent density, with a decent material still eats up many fps on my poor-poor 2600 RTX (the basic one), but still playable…maybe i can go the console 30fps route
Hi @Zezkaii
I just wanted to drop another update, this time my recreation of Mass Effect’s Skill System and UI.
I posted the video in the showcase section, just in case you missed it.
Have a great weekend.
I think you’re already on a great track for the aesthetic that the games of such a genre usually has. The filter looks great and the model motions holding the weapons is every smooth with the camera movement.
I’m very curious to see how it will progress and hope to see more updates in the future!
Hi guys, this is my latest work. Clothing designed in zbrush and textured in substance, I have a video tutorial series covering the entire process as well as the base models available here, https://rumble.com/v3xg2lc-creating-cyberpunk-clothing-trailer.html you can probably use this process in other free apps like blender.
I Do Blueprints. Not Great Models So’ I’m developing an In-game Multi-user Kit-basher and Proc Gen to help me transform Marketplace Assets into unique customized Assets.
You did an excellent job with this cyberpunk-themed clothing design @I_Create_Art! I especially like the patterns within the outfit and the color schematic you chose.
Have you been working on clothing designs for long? How long did this particular project take to complete?
This looks nice! Maybe you need “movable lights” to set up the lighting in realtime, and then switch to “stationary light” when they are set up to bake the lighting.
I have announced a new project in alpha [Intersecta - Unreal Engine 5].
The game is sci-fi and is an “Intense and intuitive tactical arcade style shoot-em up.”