What Are You Working On? Community Screenshots & Videos

A long journey ahead.
I’ve just finished modeling and texturing my first Sci-fi armor from Mass Effect 3.

Reference:

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Solid recreation, @L.F.A! These armor models look fantastic! :star_struck:

I hope you don’t mind me asking, but I’m curious: Is this project something you’re doing for work or just for fun? :grin:

Thanks, @Zezkaii
It’s just for fun. I have some ideas, but I’m just trying to learn as much as I can at this moment. Perhaps within 1-2 years from now I’ll think in something commercially feasible or a few community projects.
Thank you for checking out.

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fun fact: greek to english, cerberus roughly translates as ‘spot’

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Don’t mention it, and thank you for sharing! It’s cool to see you’re developing this for fun as a learning process. I hope you’ll keep sharing your progress with us as you continue to learn and grow. Have a wonderful weekend! :partying_face: @L.F.A

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Thank you @Zezkaii for the support. I’ll keep learning and sharing for sure, Have a great weekend.

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Street Cymurai…graphics/gameplay

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Working on find a new way to display, share and play UE works on Holymolly.
And shocked by interesting ideas and what can be created by developers every day.

[HolyMolly® Beta Montage - YouTube]

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Nice beta montage! :grin:

I definitely like the concept behind it, “Play games like watching shorts.” A neat idea, indeed!

Hi, I know it’s been a while, but we’ve recently set up our steam shop so you can add the game to your wishlist.

We also have a kickstarter page that will notify you when the campaign launches.


https://www.kickstarter.com/projects/neogamelab/dokis-world

Hey there @miguelsotobaez !

Thank you so much for the update! I’ve went ahead and wishlisted it and will certainly be sharing it around so me and my friends can await it’s release! Very excited to see what lies in store for Dokis World!

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Working on a fake Bladerunner Teaser. Character modelled in maya and imported into Unreal. Will post the teaser in a few days.)

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My latest work has mostly focused around a new marketplace pack. It is a blueprint based space flight fighter that is just the first step in a whole space RPG system I am going to create.

I made a video about it but it turned out to be almost an hour long, I don’t expect anyone to watch the whole thing but any and all feedback is greatly appreciated.

I hope at least some people are interested in it or excited by it!

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another week using UE 5 to explore new ways to make CGI

Cyberpunk 2077 CG logo inspired personal work ! #Cyberpunk2077 #UE5 #WIP

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Hey there @Orbital851 ! Welcome to posting with us here on the forums!

I’ll be keeping an eye out for this teaser of yours as Bladerunner is something close to my heart so I love to see what people do with the content! Will the whole trailer be in the style of the showed model?

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Hopefully, I didn’t miss the teaser post! :eyes:

I wanted to drop this here! This is my current passion project that I’ve been working on for ~ 1 month now. It’s all WIP and this video just demonstrates the systems I got in place. Everything is very modular and easy to build upon, so I’m very proud of the current systems. Almost every system is relying on the Gameplay Tags built into UE. Any kind of feedback is appreciated!

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I’m excited to share the two projects I’ve been working on for the last 6 months. A new Marketplace Villa megapack that just launched today and an accompanying trailer that I created using the environment in the pack. I look forward to seeing what others can make with it! here’s a link to the video and some screens:

Youtube Video Trailer
Marketplace Asset Pack


Portfolio Website

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I finished this project several days ago, was alot of fun, here is some early renders will working on the lights and mood
Hope you like

Video Link

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First time posting to show off my work. I’ve been working on a virtual interactive concert which I livestream. I stream live mocap data into Unreal when streaming. Chat is able to interact using Twitch’s channel point redeams to set of fireworks, change the lights, spawn dancers etc.


I’m continuously blown away at Unreal’s capabilities.

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