@Frenetic Was spot on with their take, and I would have to agree with them; the model looks great, and there’s always room for improvement! I’m looking forward to seeing the video you mentioned you would be adding; I want to see what kind of projectiles this bad boy will be shooting.
Thanks : )
Hi guys,
It’s our first time to post on Unreal forum.
We want to share with you guys our newest asset pack: Catacomb of the Dragon.
It took us nearly 10 months to finish. All assets use our original concept design.
The pack contains some heavy-gate-opening animation inspired by souls game and other cool interactive feature like ladder climbing, pick, drop weapons,… make sure to check them out.
You can play the Demo level of the pack here.
**Characters and audios are from other source and not included in the final pack.
Thank you for watching!
I am currently at my deepest dive into the realm of 3D modeling. I decided to start with low poly, basic shapes thus I’m using Mass Effect as visual reference. Below is a slide show of my first modeled assets, still working in progress being prepared for texturing in Substance Painter:
I would love to have the ability to enlarge your screenshot by clicking on it; unfortunately, the screenshot is not playing fair.
The game environment you’ve shared seems intriguing, though. Can you tell me more about the game you’re working on?
A long journey ahead.
I’ve just finished modeling and texturing my first Sci-fi armor from Mass Effect 3.
Reference:
Solid recreation, @L.F.A! These armor models look fantastic!
I hope you don’t mind me asking, but I’m curious: Is this project something you’re doing for work or just for fun?
Thanks, @Zezkaii
It’s just for fun. I have some ideas, but I’m just trying to learn as much as I can at this moment. Perhaps within 1-2 years from now I’ll think in something commercially feasible or a few community projects.
Thank you for checking out.
fun fact: greek to english, cerberus roughly translates as ‘spot’
Don’t mention it, and thank you for sharing! It’s cool to see you’re developing this for fun as a learning process. I hope you’ll keep sharing your progress with us as you continue to learn and grow. Have a wonderful weekend! @L.F.A
Thank you @Zezkaii for the support. I’ll keep learning and sharing for sure, Have a great weekend.
Working on find a new way to display, share and play UE works on Holymolly.
And shocked by interesting ideas and what can be created by developers every day.
[HolyMolly® Beta Montage - YouTube]
Nice beta montage!
I definitely like the concept behind it, “Play games like watching shorts.” A neat idea, indeed!
Hi, I know it’s been a while, but we’ve recently set up our steam shop so you can add the game to your wishlist.
We also have a kickstarter page that will notify you when the campaign launches.
Hey there @miguelsotobaez !
Thank you so much for the update! I’ve went ahead and wishlisted it and will certainly be sharing it around so me and my friends can await it’s release! Very excited to see what lies in store for Dokis World!
Working on a fake Bladerunner Teaser. Character modelled in maya and imported into Unreal. Will post the teaser in a few days.)
My latest work has mostly focused around a new marketplace pack. It is a blueprint based space flight fighter that is just the first step in a whole space RPG system I am going to create.
I made a video about it but it turned out to be almost an hour long, I don’t expect anyone to watch the whole thing but any and all feedback is greatly appreciated.
I hope at least some people are interested in it or excited by it!
another week using UE 5 to explore new ways to make CGI
Cyberpunk 2077 CG logo inspired personal work ! #Cyberpunk2077 #UE5 #WIP