What Are You Working On? Community Screenshots & Videos

Happy Friday!
I’m thrilled to share my latest project - my first music video made with Unreal Engine for CAREFREE which was my 1of1 submission for the WeLoveTheArt contest.

More on the process here: CAREFREE - Music Video

Looks great @I_Create_Art ! Nice outfit :heart:

Thanks @0xZara , Nice video btw. Looks like a lot of work.

Street cymurai

Some camera stuff…here’s a long play…

one shot abstract horror . . .

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Xbox ‘Duke’ Controller - Unreal 5.3.2 Pathtracing


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Wow I thought the top was a photo.

This is a work in progress of a limb locking/inertialization node I’m working on. The results are already pretty amazing. Free leg transitions between poses, and turn in place looking pretty clean.

This node extends Inertialization with extra functionality for locking limbs in place and layering an additive animation on top. It can also do limb lock transitions without an intertialization transition active. Doing it simultaneously with inertialization insures the actual pose of the character transitions in time with the legs repositioning themselves, or else the character’s whole body might be in the new pose while the legs are still moving, resulting in weird waist poses.

It all started with the ALSV4 limb locking system but evolved into a super polished C++ implementation. It’s pretty rare to see AAA first person shooters that look this good when you look down at your own legs. Turning in place is almost never handled well in FPS games.

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Level design…

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Level upgrades

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25 blocks…50 enemies…epic settings…rtx 3060

Hi Everyone, for the past couple months I was working on a personal project called “Last Eclipse” which I would like to share with all of you.

As I am mainly working as a developer, I wanted to try myself out from the Artistic side and create a project from start to finish while using the latest features from Unreal Engine 5, including Metahuman Creator, Nanite, Lumen, Niagara Fluids, VDBs and many more. Unfortunately I didn’t have access to an Iphone so I couldn’t use Metahuman Animator but I managed to create a decent animation with Nvidia Omniverse’s Audio to Face.

I learned a lot during the whole process and I hope I can improve it further in the future.
I hope you will have as much fun as I did with this short!

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Batcave from “The Dark Knight” Trilogy…

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…Tumbler.

…yes, i watched Batman the other day xD.

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Looks great! Here’s a to-do list:

ToDo

EDIT: and I mean it’s pretty close to photo-real in the stills; truly good work.

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The Escape

It took me a little over 5 hours to put this scene together

All the assets used to create this scene are available on my Artstation Store and a few of them on the Unreal Marketplace

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Cars…I’m thinking about doing a configurator…that makes cars, SUVs, bikes, vans and semis…my sexy style…like this…only configurable…interiors everything…

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