What Are You Working On? Community Screenshots & Videos

I made a Sheep Herd System. :slight_smile:

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Follow The Avatar…

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i did not post anything for sometime, i was busy with some works but now i have time, i will show more progress


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Hi everyone, I’m continue working on 2.5d beat em up game Sparkunt.

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Working on cars…going to do a configurator and randomise things…this is sortof my style guide that I made…

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Can’t afford Microsoft Flight Simulator…

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Ragdoll a bit exaggerated?

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Started a game project in Unreal 5. Game project “SuperCopDisco”. Currently building all the systems.

Some of the high level goals of the project are …

  1. Get it to run on anything.
  2. See if it can all be packaged down to under 1 gb.
  3. Never use textures.

Games synopsis is about Super Cops in a future city. The Sheriff gives out orders to the Super Cops and they go wreck shop in the city and towns. The story episode is about a narcotic substance that is turning people into the walking dead and monsters. The Super Cops have to kill everyone off who is contaminated and bring the causers to Justice.

Working on Mass Effect main levels, the Normandy SR1 and Underground Facilities.
Normandy SR1 Engineering Deck (work in progress)



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Chapter one: Human vs Ai
Custom game elearning for self-learning and rapid training. The example here is a preprod game for demonstration purpose only and it is not yet intended for use in a specific production.
Study & pocs: Sillicon valley level map

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I’m part of a small team of Devs, called Troglobytes Games
working on RailGods of Hysterra, a solo/online co-op Lovecraftian base-building/survival game. You get to ride, upgrade, and control a living train all while discovering a new, wrecked world.

It’s been a wild project!




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Cool

i want to be the flash so bad…

VR Recorder! For all VR devs and users to record in-game videos with ease!

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On a third person survival horror inspired by Lovecraft, Alone in the Dark and Resident Evil (interaction, crafting, shooting, etc). But still only a game from one developer, so only a few hours in early access, that I can debug bugs. Then I’ll add content, that should be faster (like modding) base on popularity. Target I have 200 pieces in the first days.




Nanite save me lots of time. :smiley: Otherwise, I’d be somewhere in half with art. But colors, light and some art is still wip.

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Hi there @N_ck-cz !

I can absolutely see the inspiration from those franchises within your screenshots and that is absolutely exciting. The last screenshot reminds me of the potential for another Resident Evil remake featuring the mansion from earlier games. Keep up the amazing work and don’t forget to take breaks and rest when you can!

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Hi. Thanks a lot. :wink:

Well, it’s not a remake, but just a slight inspiration from the first installment of Alone In The Dark, especially in terms of level design. But I created my own map in roughly the same size (I have Egypt instead of Pirate), although I cut a lot of things into Early Access. It was quite difficult to create a level flow, which key you use to open something with an item, on the second pass you have a crowbar or knife and can use it to open things and so on. And the puzzles were the hardest (e.g. seat the fuse and crowbar so that you can open the fusebox and turn on the electricity with a switch, so that the elevator in the kitchen will work for you to summon an item. I don’t have those interactive minigames).
It is worse to polish it all (so that the sounds, graphics and background have some standard set).
I would also like to load maximum to the engine to know what I can afford :grinning: But in a smaller space. A smaller theater than a blockbuster.

As for the game, I have a lot of features (e.g. crafting, healing, consumables, recharchable flashlight, different types of ammunition, damage, interactions, etc.). But I try not to use them everywhere, so that the features, if they were somehow bugged, would not cause frustration and so on, and I could debug them. If I add content after early access, it shouldn’t be difficult.

on other hands, there are things I don’t have - cutscenes, talking or if you need that kind of interaction with an enemy where he holds you and you have to click to let him go. But I know how to do it in the future. But it takes time which i dont have now.