The unreal 5 version…5 bounces 3 samples 1.36 mil poly…rendered at 4k but YouTube only shows 1080…on an rtx 3060
This “to-do” gave me whiplash from waves of nostalgia and frustration. I always struggled to complete it, mainly because of the Reverse 180.
Great work! I look forward to seeing it in action. Keep it up!
It was a fantastic scene; well done! My only gripe is that it wasn’t longer.
i did not post anything for sometime, i was busy with some works but now i have time, i will show more progress
Working on cars…going to do a configurator and randomise things…this is sortof my style guide that I made…
Started a game project in Unreal 5. Game project “SuperCopDisco”. Currently building all the systems.
Some of the high level goals of the project are …
- Get it to run on anything.
- See if it can all be packaged down to under 1 gb.
- Never use textures.
Games synopsis is about Super Cops in a future city. The Sheriff gives out orders to the Super Cops and they go wreck shop in the city and towns. The story episode is about a narcotic substance that is turning people into the walking dead and monsters. The Super Cops have to kill everyone off who is contaminated and bring the causers to Justice.
Working on Mass Effect main levels, the Normandy SR1 and Underground Facilities.
Normandy SR1 Engineering Deck (work in progress)
Chapter one: Human vs Ai
Custom game elearning for self-learning and rapid training. The example here is a preprod game for demonstration purpose only and it is not yet intended for use in a specific production.
Study & pocs: Sillicon valley level map
I’m part of a small team of Devs, called Troglobytes Games
working on RailGods of Hysterra, a solo/online co-op Lovecraftian base-building/survival game. You get to ride, upgrade, and control a living train all while discovering a new, wrecked world.
It’s been a wild project!
Cool