I apologize about the implications of a remake! I think your inspiration is really wonderful, just remarking on how your design makes the possibility of a remake from Capcom would be fun to see. I again sincerely apologize if I upset you with my earlier statement.
I think it’s a very good basis that you have and I love the amount of thought you’re putting into this. I personally would love to see how you make a recharging flashlight as well! Not enough games have done this and I know it can be a finnicky mechanic but it’s one of my favorites.
While you do not have as much time as you want for this project, please take your time when you’re able. With what you’re already showcasing I think you can go on to make something very memorable!
You definitely have nothing to apologize for because I’m explaining something and you didn’t write anything bad
I’ve actually been a gamedev for many years, so I’m used to really hard criticism from others. I really appreciate any comments, because I will at least think about it out loud. And you were definitely right. RE1 remake has its potential.
This is such a cute underwater scene! I love the realistic coloration for high-contrast colors underwater at certain levels. That mixed with the gentle wave dynamics on the plants and coral helps the scene feel more like a realistic video. Keep up the awesome work!
There you have it. But please don’t expect anything big AAA. I confess that now I’m have a fear than ever, totally withou money and barely able to sleep to see if I can please the players.
In fact, only two hours of gameplay or a bit much, the gameplay is supported (one of my priorities), the goal is to have the core debugged so that I can function as a modder and add levels, gameplay stuff or something that players want (I have blueprints with interaction ready linked to inventory, consumables affect weapons, player, stamina or energy, + the other tools that i can just place to level set settings and go (I just don’t want to jump into does not know water, Im anxious as hell )). But i dont have cutscenes (i have letters), interaction scenes between enemy and player, or big blowy scenes with lots of wow effects. I have to admit that I am totally exhausted, I don’t feel anything and I need to come together as soon as possible (so, iam relaxing last two days finally ) so that I can devote myself to the community. Plus, i need lot of fixing to do. And I have lots of task, per hour max (i can afford more) before release. So now my priority is to finish it, then get money for food and rent, so that I know how much I will be allocated for it and after that I can focus on people, But I confess that without the stress and fear I would not be able to release and move something like this and push my borders. Besides, as a tech art, I gain at least new experiences.
Btw: trailer doesn’t look anything special, but I only had a couple of hours to do it (in DaVinci) and my dog got sick in the half, so I closed it as quickly as possible. There is lots of bugs even i trailer. I will made a new one later.
On the other hand. Even when i was upset that Unreal is full of bugs and unfinished things, i have to admit that it is still one of the best technologies that a developer can get. And I worked with several in-house engines. But that’s the thing about Unreal. Developers are people like me. I don’t want to criticize them. They have families, deadlines and lot of stress and their own lives. Never been a fan of nothing, but Karris team and Nanite… Thats really groundbreaking (even if it doesn’t look like that at first look, you need to adapt and nobody wants use it immediately without lots of flexibility that not everybody have). Even its not a miracle, its still evolution. But great one! If he was a woman, I would definitely send him a flowers I’ve been working really hard to get people to buy skeletons in the closet, and thanks to Epic, I got this!
I already went ahead and wishlisted the game so I can follow your development and grab it upon release. I will say that I’m sorry your dog had gotten sick but I’m thankful you got some rest after it all. The trailer is very simple, but I really appreciate that about your game. Even as a small creator you manage to always find the right items to showcase to pull individuals in. The movement, the items, the enemies, and more.
I’m so very proud to see that you’ve come so far within our community and have found a place among similar-minded individuals. I hope you are able to rest well with your dog and relax before the stress starts again.
Hi there. Year ago I got a random idea to write shaders in UE to stylize picture as it is made in some artistic style. Thought that it will take a couple of weeks to write 1-2 variants, but it ended 10 months after within 12 different shaders. So, if you have a spare minute, take a look and share your thoughts - how do them look like and did you like some of the styles? I will be appreciated for any feedback.