What Are You Working On? Community Screenshots & Videos

No, Not the pricey dishes! Knock over anything but that. :sob:

screenshot is hilarious because of how angry our feline looks while committing the act! One can tell is revenge. :laughing:

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Hi!. I have been working on about 40-50 hours (working, testing and learning). Not very far for finish it because the memory limit. I think I will focus on smaller maps, maybe Team Deathmatch or something more like Call of Duty, so don`t wait for a lot of updates on map at the moment. Thank you for your interest!

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Honestly, that’s just due to the lack of a better nudge nudge animation right now in prototyping ^^ But I found it to be funny as well :laughing:

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No worries, I appreciate the clarification! You’ve already put a lot of time into creation, and it’s a shame you must bench it for now. However, creating a team deathmatch map is fine, too! The question is, will you include being able to build, or will it be a no-builds TDM map? :eyes:

Excuse me if I asked before, but “If I Was A Cat” is a single-player adventure game you’re currently working on, correct? :smiley_cat:

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Definitely no building :stuck_out_tongue: maybe something like defenses and coverages in a specific area of the map… I don´t like when you are fighting someone and starts building like crazy haha. Anyway, if many people ask me, I can change whatever they want. Do you like with or without building? also, is my english understandable? LOL

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Wow, there are many things I would love to use in my maps… you must know how to code, right? I can´t get something like this just downloading some archives to my maps I guess? Nice work man!

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Yes, your English is excellent! While I prefer building because I eventually got really good at it a couple of years back, no building can be just as fun! Especially for the kind of map design you are going for. :grin:

No I think you haven’t, yes that’s correct :smile_cat:

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Thanks for the clarification! From what you’ve showcased so far, the development of “If I Was A Cat” is coming together very nicely. Will you eventually make a dedicated thread for your game? :smirk_cat:

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Ingredients:

  1. FPS Multiplayer Template.
  2. Procedural Level with Dungeon Architect & City of Brass Environments.
  3. Tactical Multicam: V8 SUPERCAM.
  4. Character Design by Neotle Empire procedurally assembled with BoneCrawler.
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Okay, I think I’m starting to understand how it works, but it’s too early for me to take that step :sweat_smile: Thank you for your “ingredients” :slightly_smiling_face:

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Already have :wink:
If I Was A Cat (Prototype) - Community / Showcase - Epic Developer Community Forums (unrealengine.com)

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Thanks for pointing me in the right direction! :star_struck:

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Working on a multiplayer tank arena game with bouncing projectiles, made the first level.

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A final boss theme for an opponent with nothing to lose.

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Greetings, @Raja.Haris; I hope you’re having a fabulous Friday! You’re off to a great start with completing the first level of your multiplayer arena tank game! Quick question, how many players will match up per game, or will you have different multiplayer matchmaking options, such as 1v1 duels, 2v2s, etc.? :eyes:

Hello @Zezkaii, Thank you for the kind words.

Its a Free for all game mode with a maximum support for up to 4 players, the first map is one of the simplest and smallest since I wanted this to be the test bed for all the networking and replication, In the future I have planned maps with random events i.e. artillery strikes, changing level layout mid game etc.

This game is mostly for my portfolio Its not something I will charge for, It will most likely be available via itch io or steam.

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An update of the Battlefield style map I`m working on.


At 98.000 in to the memory limit, still many things to do, I should change the big boat with a smaller one (it was cool… :frowning:

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