Still working on “A Story of Hope” ![]()
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Great stuff folks!
is some of my recent work - i got to experiment quite a bit more with the Unreal shaders , as well as vertex painting.
Carpets by Florin Bisca - www.artstation/florin, and some wall trim pieces fromhttps://sketchfab/dikart. is some of that work.
If you’d like to see some of work on video and check out some of the gameplay mechanics as well - check out Twitch as well as [c/andreistefang
The combat system of our knight game: Iron Blood. Still some work to do on it, but we are making progress. More information in the video-description!
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A two-handed sword we named: The two-handed sword of the beheaded knight!
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Thank you,
Gazu
Faux-volumetric clouds environment test
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A top down horror game using a lot of sprite work and simple polygon models.
gamejolt page: gamejolt/games/companyproperty/414136
Everything you see was made in ( exept the water plane )
Working on a robe using the cloth tool.
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My new work so far, yet I am getting stuck with the way you have to do the proper layout/layers of material… x) So I keep learning everyday
Feedback appreciated
made the city bigger, ten by ten blocks is about all my ancient pc can handle… i show off some of it after the fight… thanks for looking ![]()
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Ran another environment test for the new clouds shader with some VR controls.
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Currently working on our upcoming Kickstarter campaign next week ![]()
Forgot to post video. :o
Testing ray tracing with day cycle.
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The head is finished now. Really looking forward to seeing thing in engine. =) Check out more shots .
Working on a winter low poly landscape currently 








