What Are You Working On? Community Screenshots & Videos

Been working on some cool things for Project Reverie. Excited to share more soon. =)

I have made a small game about creativity and getting an idea for “A Popcorn Game”. You can find and try the game for free .

Working on a new Update for my Horror Asset Pack :slight_smile:
:///ZHxFgC2.

Working on a map for ut 4 (most meshes and materials were made by me)
Screenshots:
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Video footage:
?v=TQcukHnh8Yc
Download link:
www.moddb/games/unreal-tournament-4/addons/dm-swirl-alpha-07-2019

Sculpting a concept for an enemy variant. Will be able to create a crisper design soon in once I finish the head/torso. =)

Hi @

Very nice design. Is it modular? If YES, I could definitely imagine using those type parts with BAD Morfo Multiuser 3D HyperBasher. Once I solve the symmetric location bug it will perfect for assembling characters, creatures, and other types of entities using symmetry.

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Hey ,

Thanks! It’s actually for a game I’m working on, not the marketplace. It isn’t intended to be modular. =)

#Screenshotsaturday :slight_smile:
Project “Rogue Velocity 3D”. As usual, experimenting and adding features that comes in mind. time - dynamic engines for Gunship.

?v=cK0-b58jxJ8

Still working on “A Story of Hope” :slight_smile:
:///Gsbsz3Z.jpg

Great stuff folks!
is some of my recent work - i got to experiment quite a bit more with the Unreal shaders , as well as vertex painting.
Carpets by Florin Bisca - www.artstation/florin, and some wall trim pieces fromhttps://sketchfab/dikart. is some of that work.
If you’d like to see some of work on video and check out some of the gameplay mechanics as well - check out Twitch as well as [c/andreistefang


The combat system of our knight game: Iron Blood. Still some work to do on it, but we are making progress. More information in the video-description!
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A two-handed sword we named: The two-handed sword of the beheaded knight!

https:///mFHVVRI.jpg
:///VCJMQMf.jpg

Thank you,
Gazu

Finished the concept sculpt for particular enemy. Will be polishing it up in next. =)

Faux-volumetric clouds environment test

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A top down horror game using a lot of sprite work and simple polygon models.

gamejolt page: gamejolt/games/companyproperty/414136

Everything you see was made in ( exept the water plane )

Working on a robe using the cloth tool.

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My new work so far, yet I am getting stuck with the way you have to do the proper layout/layers of material… x) So I keep learning everyday
Feedback appreciated

made the city bigger, ten by ten blocks is about all my ancient pc can handle… i show off some of it after the fight… thanks for looking :slight_smile:

?v=_TwUraHpw50