is going to be a small cyberpunk fps project. With bullet time mechanics and custom designed weapons and environments. I just finished the core mechanics, needs a lot of tweaking to be . But I’m happy for the time, given that I had no prior coding knowledge. All with the blueprint system.
More ; .unrealengine/community/work-in-progress/1614375-cyberpunk-fps-project
Pretty good! The Synthwave sound gives more of SF-vibes than Viking/Barbarian, but thats probably not important?
Anyway, while I get what you are going for, I think the tempo is a tad too slow. Listening at 1.25x speed feels more natural to me.
Reworking modelisation of the character, as i am a bit noob at , trying to have bones for facial animations ( mostly for story cutscenes ) as i was looking around, i do a better job at doing facial expression with blendshapes / morphers, but it looks like it’s lighter to use bones.
Two New Stances, dragon stance and phoenix stance ( martial arts and twinblade respectively ) dragon stance has become the new neutral stance, single katana has become a fast stance, phoenix stance is a power stance, nearly finished both of these stances, new dodging mechanics that are much easier to get to grips with, new jumping mechanics, fast air dash attacks can be performed from any stance now and so can the up down wheelkick.
I have just made some improvements to my game “Cannon Golf”. game was first made for the “Epic Game Jam”. If your are interested, you can find and try it .