Made a Dungeon Keeper like “digging” system with auto adjusting wall tiles:
?v=zMEjbTxu4vs
Made a Dungeon Keeper like “digging” system with auto adjusting wall tiles:
?v=zMEjbTxu4vs
Great works around !
I’ve been working on more gameplay elements, but also a bit of the level design - is some of that
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Solo Game Devs
**Must Wear **
Many Hats…
Game Mechanics
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Player FTPS Camera System
=qCaeILUCTs4Combat AI
Character Customization
=RI8fx6_wzcQParts Attachment
=EUr3X8lH0m8MorphTarget Support
=u2SAlDHRA98Connector Attachment
Creature Design
=Ld9nlGiPedgKaiju Construction
=04odNJ9EhC4Kaiju Weapon
=A_AtD1xkAt4Proc Creature Concept
Level Design
=MX053UzTfmkCollab Level Editing
=YDJznIALQ_sConvert Meshes to Parts
Hi everyone!
I have started making my own music for the game…
Let me know what you think? And be honest, it’s the only way for me to get better
VIDEO
.be/sJNkQkL_7Ts
#UnrealEngine4](www.facebook/hashtag/unrealengine4?source=feed_text&epa=HASHTAG) #UE4](www.facebook/hashtag/ue4?source=feed_text&epa=HASHTAG) #Animation](www.facebook/hashtag/animation?source=feed_text&epa=HASHTAG) #Music](www.facebook/hashtag/music?source=feed_text&epa=HASHTAG) #Synthwave](www.facebook/hashtag/synthwave?source=feed_text&epa=HASHTAG)
is going to be a small cyberpunk fps project. With bullet time mechanics and custom designed weapons and environments. I just finished the core mechanics, needs a lot of tweaking to be . But I’m happy for the time, given that I had no prior coding knowledge. All with the blueprint system.
More ; .unrealengine/community/work-in-progress/1614375-cyberpunk-fps-project
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A Swans music video WIP
=vzPS9mFxL_o](?v=vzPS9mFxL_o)
Put together a dialogue concept for my little robot homie.
/5zeyL5e.gif
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twitter/Emma_Frch
Pretty good! The Synthwave sound gives more of SF-vibes than Viking/Barbarian, but thats probably not important?
Anyway, while I get what you are going for, I think the tempo is a tad too slow. Listening at 1.25x speed feels more natural to me.
Working on a stylized shoreline shader
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Basically doing Arma in UE4
/7bv4w
/4ccl9
/nsoy4
/x5vai
Reworking modelisation of the character, as i am a bit noob at , trying to have bones for facial animations ( mostly for story cutscenes ) as i was looking around, i do a better job at doing facial expression with blendshapes / morphers, but it looks like it’s lighter to use bones.
Flying an airplane underground? yep
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More shoreline junk
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Two New Stances, dragon stance and phoenix stance ( martial arts and twinblade respectively ) dragon stance has become the new neutral stance, single katana has become a fast stance, phoenix stance is a power stance, nearly finished both of these stances, new dodging mechanics that are much easier to get to grips with, new jumping mechanics, fast air dash attacks can be performed from any stance now and so can the up down wheelkick.
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Garden inspired Low poly scene
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