Upgraded OverDrive’s Map a bit
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Upgraded OverDrive’s Map a bit
?v=e3X9O_ostvI
Maybe zoom a bit more farther to the hero? Roughly half the screen is not really needed, filled with stones, maybe facilitate screen view more? Ways upwards could be visualized differently somehow… or zoom out on key, or when moving
New Minecraft like building system with Hierarchical Instanced Static Meshes.
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Alpagu mobİle platformer
A quick spotlight based re-light on modular train -> Find more pictures -> GX2QOa
I am working on an rpg, trying to bring to life characters i draw and a comics universe i created and putting it into the medium form of a game if i can, i’m very very new to unreal engine tho, but i do what i can and i work as hard as i can by making a lot of graphic assets / armors / characters / weapons for the game.
's the comic :
tapas.io/series/Draan-Lennart-Askeladd
I’m not the best at coding tho… I try to learn as much as i can, but i learned a lot these past few months and i can say i am happy that i could achieve a few things with unreal engine so far. I put a lot of hours trying to learn it, as i’m disabled i have all the time in the world to learn about it !
And is a little tour of some of the systems i could put together in the build so far :
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's a few more picture of what i’m working on :
https://puu.sh/DfruJ/1876950980.mp4
Was feeling a bit inspired by Bloodborne, so had a bit of fun.
://puu.sh/Dfryk/7817f7ddda.
I’m working on some kind of simple short flight game. Just finished making all of the assets for a forest low poly biome! Now I need to design cool levels
(if you want more screenshots or updates, 's my twitter: twitter/EmmaITDev)
We are working to make the boss fight as polished as possible!
=k_FIJuwUhJo
The Dark Veil: West Haven is getting some combat love. Remember the days when you had to decide if using your ammo and healing items on basic enemies was necessary so you could finish the game and not have to restart from the beginning?
Those days are coming back in a new, fresh updated form: The Dark Veil: West Haven. xD
://puu.sh/Dme03/479a3bf0df.gif
Some recent pictures of my fun-learning-UE4 project “Rogue Velocity 3D” (two puns intended there, if you know what I mean)
Made a Dungeon Keeper like “digging” system with auto adjusting wall tiles:
?v=zMEjbTxu4vs
Great works around !
I’ve been working on more gameplay elements, but also a bit of the level design - is some of that
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Solo Game Devs
**Must Wear **
Many Hats…
Game Mechanics
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Player FTPS Camera System
=qCaeILUCTs4Combat AI
Character Customization
=RI8fx6_wzcQParts Attachment
=EUr3X8lH0m8MorphTarget Support
=u2SAlDHRA98Connector Attachment
Creature Design
=Ld9nlGiPedgKaiju Construction
=04odNJ9EhC4Kaiju Weapon
=A_AtD1xkAt4Proc Creature Concept
Level Design
=MX053UzTfmkCollab Level Editing
=YDJznIALQ_sConvert Meshes to Parts