What Are You Working On? Community Screenshots & Videos

[FONT=lucida sans unicode]B A D * M O R F O: Multi-user 3D Object HyperBasher
**Collaborative In-game Editor | Constructor | Builder | Customizer **](.unrealengine/unreal-engine/marketplace/1560971-b-a-d-m-o-r-f-o-multi-user-3d-object-hyperbasher-editor-constructor-builder-customizer)
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PBR Material Adjustment

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=MX053UzTfmkCollaborative Editing

GTA San Andreas in UE4

a 28 minute ride across the map

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hi, sorry for my bad driving skills, i had to use a x-box controller and the sabre i’m driving just has manual transmission sooo…


starting in Grovestreet
Flint County 4:12
San Fierro 7:12
Tierra Robada 12:54
Bone County 17:04
Las Venturas 19:08
Las Venturas by night 22:53
slowly driving back to Grovestreet via Red County


**what is already ? (or three-quarter

Rendered a sprite out of my Skyrim Follower and put it into the UE4:

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“New Terminal Velocity” - hovercrafts enemies time:

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Started work on the Dungeon tileset,

See more on the discord at discord.gg/TpjSkjk

Full Forum Thread
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Working on Order Of The Dragons - VideoGame - ://kck.st/2TVOdmW
Take a look and let me know what you think!
We are also on Discord : discord.gg/64JMweN and Twitter: ://twitter/wecreatetech

Thanks and Have FUN!

Nice stuff guys.
is a bit more work on my bunker -

Hello everyone!
I am developing sci-fi bloody horror/first person shooter “OSIRIS” (.unrealengine/comm…hafizov-design)
During last week I updated model of zombie-soldier and also textured the walls/floors/ceilings of the level

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Respect Your Dark Side!

Been pushing performance for my faux-volumetric cloud shader, 280-290fps on a 980ti when not recording, 220 when recording, and 110-120fps on a 1050.

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tried to make the character more visible by giving him more space… other various improvements…

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Invader Simulator
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The Adventures of Gorm - Update 8 Video

FULL VIDEO HEREhttps://./?v=oA0bYSnAoyw
How do one link a video , so it shows?

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Implemented Gamesparks, a Menu, some , still need to do a lot of fine tuning and connecting game functionalities, ie saving progress in the cloud.

Hi everyone!
During week I made:

  • “IN.GOD.WE.TRUST v3.0” shotgun
  • “Johnny Step A-7” submachine gun
  • “FUTURE ONE” in-game poster
    And also I started creation of “DOOMBRINGER B-4” minigun

OSIRIS. Respect Your Dark Side! (.unrealengine/community/work-in-progress/1442935-osiris-by-azat-khafizov-design)

My “New Terminal Velocity” UE4 project - time, testing beam burst weapon:

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I started on a farming/stealth game for the Winter Jam, couldn’t finish the stealth stuff in time, but since it’s so close to I’ll keep working on it and put it out when it’s finished.

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Overdrive X

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I wanted to Make VR Grenade system and Instead Of using some of the free Grenade Models, I decided To Take the opportunity to also Learn to model with on the side As I Normally use 3dsMax.
Both Model and code by me.
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Give me some likes on my Artstation page if you like PmOlz3

Hi everyone!
During last week I finally finished the guns of the player!

Check them out in the new gameplay video and, please, say what can be improved!

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