I experimented with Nvidia Ansel to create a 360 image of the visitor center from Jurassic Park,you can view the interactive version - VeeR Immersive Entertainment Platform
:///K29tOMll.jpg
I’ve been busy making the powerups tie into the levels that need them in my game, and also polishing the levels a bit. I realised there was lots of empty space ripe for placement of some interesting looking equipment.
The video shows how to completely fail the level, and immediately afterwards how to do it successfully:
I’ve been working on an FPS Rogue-Lite hybrid with a heavy emphasis on atmosphere. It’s slowly coming along but I have an alpha demo : demsum./darkest-depths that I will be updating pretty much weekly to add as much content as possible.
First I tried a day/night cycle with the skysphere, but it looked not good and the night sky was too bright.
Now I’m working on a own day/night cycle system, (stars and clouds are still missing)
Also made a 24h clock that shows the time and you can skip the night with the “bed”.
[FONT=lucida sans unicode]B A D * M O R F O: Multi-user 3D Object HyperBasher
**Collaborative In-game Editor | Constructor | Builder | Customizer **](.unrealengine/unreal-engine/marketplace/1560971-b-a-d-m-o-r-f-o-multi-user-3d-object-hyperbasher-editor-constructor-builder-customizer)
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hi, sorry for my bad driving skills, i had to use a x-box controller and the sabre i’m driving just has manual transmission sooo…
starting in Grovestreet Flint County 4:12 San Fierro 7:12 Tierra Robada 12:54 Bone County 17:04 Las Venturas 19:08 Las Venturas by night 22:53
slowly driving back to Grovestreet via Red County