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What Are You Working On? Community Screenshots & Videos

Hello there!

I and my brother have just released a game for Android ans iOS and we are extremely excited to know your opinion about it. It won’t take much time of yours.

App Store
https://itunes.apple.com/us/app/color-drop-challenge-arcade/id1185673722

Play Market
https://play.google.com/store/apps/details?id=com.CookieBros

P. S. just be aware you play this game using the smartphone you won’t regret if you break it

Finishing up the blockout of the stun baton for my upcoming marketplace defense pack. =)

Baton_Wip_2.jpg

@SE_JonF, those look great, nice work man!

Thanks Junfanbl! =)

Just finished up a dark military horror environment setup for an upcoming music video. Here is an ambient tour (which has its own custom ambient music :).
https://www.youtube.com/watch?v=tK5fbBlHhFs

And a screenshot :slight_smile:

High quality stuff, both in the ambient music & visuals!

Gamepad support added to the game. More work need to be done, but overall smooth. Wish gamepad interface is as straight forward as mouse for menu, but its not too bad.

The background is a placeholder. Need a better Background with less contrast, so the UI are more readable.

https://www.youtube.com/watch?v=6FvABVCvMOM

Hey, thanks very much! Yeah actually my main sound is more EDM-like, but I wanted an ambient track to introduce the environment to people :slight_smile: I might do some ambient packs for the marketplace, perhaps using the stems and blueprints so it can be more dynamic.

That’s a great UI, looks very professional. What kind of game is it? I love snow games like Setsuna :slight_smile:

This is really Impressive stuff. and a very fair price too

Wrapped up the initial texturing of the Stun Baton. All that’s left is the other material variants, then moving on to the next asset. Check out more screens here! =)

https://youtube.com/watch?v=XsvKlmjZZWk

Awesome work on that shader @hippowombat
With some amazing assets from the marketplace, and some custom work, got a bit of first gameplay for my game - using Advanced locomotion system package for my base movement, and Clinton Crumpler King wash laundromat for an environment

laundromat.jpg

https://youtube.com/watch?v=rj914AgpzPQ

your work inspiring as usual

my stuff 2.0… nvidia shadowplay still a bit jittery on movement, but it is what it is (shrug)… my take on life and spiritual in small chunks

Preparations for the refactoring of the combat system are in full swing.
We made a small update of the crowd system. Now the behavior of the characters a little more like real.

https://www.youtube.com/watch?v=-WzX2PF5wZs

Game topic here.

some updates

https://youtube.com/watch?v=StTu40JgPeo

Got the shield in engine. Moving onto architecture/props and will be ready to submit to the marketplace. Check out more screens here! =)

This week update. I manage to update all the game menu & gameplay to support a gamepad. At first, I wanted to be “lazy” & have both gamepad & mouse coexisting, which means mouse cursor on screen & activated even when you use controller but it doesn’t work well, so I have to add some custom code to make detect one of mouse/gamepad is currently use, & make them work as appropriate, & also making the switch seamless.

I was resisting doing this because other than its a lot of work, its prone to bugs. i.e You can’t use the gamepad if the game detects you are in mouse/keyboard mode & via visa. But I think I manage to make the code fairly elegant & not error/bug-prone, so I am happy.

https://youtube.com/watch?v=CqqkGogz3i8

Working on ocean visualization and ship movement:

https://youtube.com/watch?v=Xt6vEeTsL1o