What Are You Working On? Community Screenshots & Videos

@, those look great, nice work man!

Thanks Junfanbl! =)

Just finished up a dark military horror environment setup for an upcoming music video. is an ambient tour (which has its own custom ambient music :).
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And a screenshot :slight_smile:

High quality stuff, both in the ambient music & visuals!

Gamepad support added to the game. More work need to be , but overall smooth. Wish gamepad interface is as straight forward as mouse for menu, but its not too bad.

The background is a placeholder. Need a better Background with less contrast, so the UI are more readable.

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Hey, thanks very much! Yeah actually my main sound is more EDM-like, but I wanted an ambient track to introduce the environment to people :slight_smile: I might do some ambient packs for the marketplace, perhaps using the stems and blueprints so it can be more dynamic.

That’s a great UI, looks very professional. What kind of game is it? I love snow games like Setsuna :slight_smile:

is really Impressive stuff. and a very fair price too

Wrapped up the initial texturing of the Stun Baton. All that’s left is the other material variants, then moving on to the next asset. Check out more screens ! =)
://cdnb.artstation/p/assets/images/images/012/439/075/large/-frederick-promo-stunbaton-5.jpg?1534813256

://cdnb.artstation/p/assets/images/images/012/439/073/large/-frederick-promo-stunbaton-3.jpg?1534813248

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work on that shader @hippowombat
With some amazing assets from the marketplace, and some custom work, got a bit of first gameplay for my game - using Advanced locomotion system package for my base movement, and Clinton Crumpler King wash laundromat for an environment

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your work inspiring as usual

my stuff 2.0… nvidia shadowplay still a bit jittery on movement, but it is what it is (shrug)… my take on life and spiritual in small chunks

vimeo/286222479

Preparations for the refactoring of the combat system are in full swing.
We made a small update of the crowd system. Now the behavior of the characters a little more like real.

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Game topic .

some updates

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Got the shield in engine. Moving onto architecture/props and will be ready to submit to the marketplace. Check out more screens ! =)
://cdna.artstation/p/assets/images/images/012/511/218/large/-frederick-shield-1.jpg?1535139906

week update. I manage to update all the game menu & gameplay to support a gamepad. At first, I wanted to be “lazy” & have both gamepad & mouse coexisting, which means mouse cursor on screen & activated even when you use controller but it doesn’t work well, so I have to add some custom code to make detect one of mouse/gamepad is currently use, & make them work as appropriate, & also making the switch seamless.

I was resisting doing because other than its a lot of work, its prone to bugs. i.e You can’t use the gamepad if the game detects you are in mouse/keyboard mode & via visa. But I think I manage to make the code fairly elegant & not error/bug-prone, so I am happy.

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Working on ocean visualization and ship movement:

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's the progress so far on the architecture. Still a ways to go, but making good progress. Check out more !

working on my first full large UT4 map set atop of a mountain during a forest fire. I will be doing multiple detail passes :slight_smile: