Finally finished a game play trailer for the current alpha version of Brimstone Brawlers!
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Finally finished a game play trailer for the current alpha version of Brimstone Brawlers!
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https://thumbs.gfycat/DopeyHappygoluckyLice-size_restricted.gif
world position offset + world origin shifting = endless curving tunnel racer
Sorry for the late response.
Basically I just have a Point Light while using a Post Process Volume. Bloom set to . The environment is using a Volumetric Fog as well, so that helps give it some more of an ethereal glow
Fireball hitting shield, Floor and Pillars VFX
-Boss Blinds you and escapes
-VFX Limit break. Don’t hesitate to give me feedback, it helps me a lot!
Thanks for watching!
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End level cutscene for a level in my game.
Would like to have voiceovers, if budget allows…
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Thats pretty cool!
PUBG are going to sue you for using the battle royale concept. Beware!
Traffic simulator
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It still needs a lot of stuff.
Thank you
Now the Boss room has windows and a nice moon in the sky
Any of you guys like the original Thief games?
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Not technically a game, but my company started a training course to introduce Kanban methodology to the department, & I thought it is amazing & adapted it to my game development work flow & so far, its working well.
Maybe I can explain a little, under “Backlog” row is what you wish to do, out of the list, you put what you actually wanted to do on the “To-Do” row,
From the “To-Do” you put what you will be doing at moment in the conceptual row(or skip to Development if a concept is not needed). A concept could be a programming logic flowchart, a cinematic storyboard or a concept design for a level.
After that, you moved to Development. which could be the actual level design or assert making in 3D software.
Last but not least is the testing row, after development is . Typically to test bugs or make sure animation is okay in Unreal.
Working on water surface wavelets implementation in UE4:
://i.gyazo/dd99e2ca1c145920952eb4b409d93f08.jpg
Gameplay video demo level /mini-Prototype is almost . Only major task is voiceover. It is the last task as it cost extra money for voiceover work, & so I make sure the dialogs I want is as final as it can before sending the script to the voiceover actress).
Please feel free to comment. I am a solo developer that only works in the evening, in my home studio. WIth the (soon to be release) gameplay video (with voice) , I hope to start promoting my game in parallel. First by having dedicated social media & website for it. If only I could decide on a name for my studio.
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thumbs.gfycat/HospitableAdvancedCrossbill–14mb.gif
is my first game using unreal4 engine. I have all the multiplayer bits tested and working so far which was a nice feeling to accomplish, and have used some 3d assets from the marketplace to speed things along as I learn to model myself as I go. As I am now adding in AI and finishing up menus and UI, I feel like I have finally made enough progress to begin to share with you all and not feel embarrassed. =o8Kf8rl0vhY
my first ever try at unreal engine The white ground is a google image from a location I am trying to make
Somehow the train isn’t that great… but then again I am still a newbie with it. But I am happy about the railway crossing barrier
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Hey, good start! There is a free Modular Road Tool around, in case if you aim right now at roads, railroads (search for Coqui Games MRT)
Hi guys! First post , and have to say there’s some work in thread! Looking forward to seeing where these projects go!
's some screenshots and a bit of video from a project I’ve been working on with my brothers for the past 6 months or so. Let me know what you think! The objective of the game is to push the blocks around a maze-like area so that they end up on their matching colour floor tile. Sounds easy?
[video=facebook_2017;flynnau/videos/10155744935182749/]www.facebook/flynnau/videos/10155744935182749/?t=0[/video]