hey, kindof a long story bro :), basically coded the moveset i wanted certain stances, like a fast stance and a balanced stance and a heavy stance, then based my moves around those ideas, all the moves require quite a lot of logic behind the scenes, lock on systems, air combo systems, weapon swithching systems etc. it’s very complex, and if i gave anyone else my code they probably wouldn’t have a clue what was going on, cause i’m too lazy to comment it lol. the animations though come from different sources, some of which are hand made and some are free ( mixamo ) and some are bought ( unreal marketplace )
actually that’s weird…i do have a friend called carol in real lol
Working on my next UE4 Marketplace product. one will focus on Settlement Defense and be a part of the new Polaris Collection. Check out more screens ! =)
://cdna.artstation/p/assets/images/images/011/180/712/large/-frederick-promo-white-1.jpg?1528249128
Hello. “The Abyss” is a short Scifi/Thriller film, in Unreal Engine 4. The film and the tutorial episodes will be available soon. Before that i wanted to share some screenshots. Thank you. BEJP8
So, are some WiP shots and gifs of the 3rd person Survival Horror, The Dark Veil: West Haven. Inspired by Silent Hill, Fatal Frame and early Resident Evil games, we are carefully combining specific elements of each to create a new, yet familiar feeling survival horror game that will not only hit your nostalgia button, but will also give you a fresh new survival horror adventure.
's a bit of a sneak peek!
Currently working on perfecting the lighting and atmosphere to our liking. Looking for a dark, dreary, dirty fantasy style of environment.
://puu.sh/AuHmD/92a4141548.
://puu.sh/Aysx6/1dcfd15998.
As you can see, the lighting color has changed, allowing a better view on environment textures and colors.
://puu.sh/AyFdi/179b6aa3cd.
Concept of indoor darkness. Monsters coming soon…
://puu.sh/AGGwD/3f8b26b860.gif
's an idea of outdoor atmosphere…
://puu.sh/AGIZN/01b4f43aa2.gif
We are currently working on perfecting and implementing the main character’s animations, then onto the enemies directly after. Once we can show the full extent of our combat, we’ll be sharing a lot more with the world. We will also be going for a Crowd Fund to help bring our story to life directly after that. We’ve been getting a lot of great feedback and good responses from people, so I figured it would be time to share it on thread!
Gameplay & developer’s comment video. Yes, I will be getting a mic soon, & doing a bit of voice training.
I hope to finish the gameplay for the level soon, which is about 85% . Then I will take a short break to refresh before focusing on polishing, & add the other elements to the level, namely, in-game cutscenes (there will be 2), & start & end cutscenes (slideshow 2D style).
Basically I just have a Point Light while using a Post Process Volume. Bloom set to . The environment is using a Volumetric Fog as well, so that helps give it some more of an ethereal glow
Fireball hitting shield, Floor and Pillars VFX
-Boss Blinds you and escapes
-VFX Limit break. Don’t hesitate to give me feedback, it helps me a lot!
Thanks for watching!