What Are You Working On? Community Screenshots & Videos

Working on an early prototype for a VR demo. Building the mood for now. LD is going on, we are trying a few iterations.

Next time, I’ll try to capture a video, We have a dynamic lightning / thunder system surrounding the scene.

Cheers guys! :slight_smile:

Pierre

Working on a DIY IMU based motion tracking suit for my thesis. 13 Sensors in total.
Each IMU is a combo of a ESP8266 Wifi Microcontroller and a MPU-9250 sensor (3-Axis Gyro, 3-Axis Accelerometer, 3-Axis Magnetometer).
Prototype is pretty much . Thanks for the Rampage model from Paragon for some funny animations :wink:

Oh, that is exciting to see someone else with both hobbies - UE4 and DIY Electronics :wink:

Trailer of our game Lynn!

Follow us on facebook at

for more details

I’ve got a few things to polish up, but I’m pretty much with new UE4 Marketplace pack. Landscape assets are from Epic’s Kite World and are used to demonstrate how the assets function in a natural environment. Check out more screens !

Added Gore to the game, plus two charge up moves ( one per stance ) one is a three hit combo slash and the other is a charge move. a new get back to the ground quickly without expending meter jump button move. blood particles and decals, characters now get covered in blood. various other tweaks, toned down the brightness of the … and lots more…

Updates on my project.
=qT8OafXAMtc

Wow, animation is badass.

Cool games,

A few suggestions.
I am making a guess, did you make the bomb exploring & many other sounds from voice. It totally not working for me. I suggest just go to freesound.rg & grab a few suitable sound then make some small edit. Unless of course, the sounds are just placeholders.

Also, maybe slightly different color or tone to the crates on different high levels, so its easier to orientate.

Wow, the type of mobile game I will buy.
My only major critic is he looks too much like Snoopy. I think it makes more sense to have a character that looks more distinctive.

how did you get these insane skill animations :open_mouth:

://sacred-geometry.supr.games///2018/05/sg.

://sacred-geometry.supr.games///2018/04/sg_classicOfChanges_007.jpg

=22JkYlZJXyQ

hey update, particle lights, improved gore, vastly improved enemy a.i ( total rework almost everything from anim blueprints to damage function got updated ), new sound fx ( need a bit of work), improved lighting, loads of tweaks and fixes ( pretty much bug free…only got two that i can think of that need attention )

?v=RdJp5slAFAk

Update for the week. Mainly learning & working on widgets.

?v=a-M25y5wjqM

Something that I am brewing, and experimenting with, in recent weeks.
Video from a bit earlier version (with just one behavior type): .be/0ywYooJ9Atk

Something i have been working on for a while

=WVNDGNyjBVc

Looks great! Do you intend to make a full game with styling? I would like to play it

Hi firends,
is architectural visualization of a country house in the day and night setting and both indoor & outdoor environment. The movie fully prepared and rendered in Unreal Engine 4. The project has a real-time playable demo for normal play and VR which will be introduced a bit later. Tell us your opinions.

=I7_e9SJMdDo

Thank you for watching!

Saw today, great stuff.


As for myself, a bit of UE4 4K and Photoshop. RIP Paragon.

is great! I always wanted to do something like that but had no idea how to realize it.