I am not sure, if there are specific rules about “projects” that can be posted , so, I will post anyway what I am up to recently. I am very beginner, first touched UE4 in november. Visuals you see are mostly some free assets, used with permission (ship model is bought). Gameplay is all mine. I call it “ThunderGame” for now (comes from my second, family name translation). It is more learning playground than actual “game project”, for now. Music also used with permission.
Have been trying out several screen transitions in Unreal Engine to improve the load screen -> game and teleportation parts of a game I’m working. So far I’m really liking the Slice Fade Transition, will create a few other versions of it in the near future.
My latest environment heavily inspired by “Hellblade: Senua’s Sacrifice” and “Witcher 3”.
More shots on artstation: nkmbE
Firstly it was an environment that I was wanting to create while studying at CGMA in first semester of vegetation class by Huxley but didn’t have much time to finish it. After some time I decided to bring the case to the end
Screenshots of the game I’m developing, hope you like them. I’m trying to have a realistic render. It’s runing 50 fps on gtx 1070. Dynamic lights
Artstation : zlzNZ
Insta : www.instagram/nicolas399/