What Are You Working On? Community Screenshots & Videos

I’m working on a Virtual Reality wheelchair platform. Right now it’s very basic but the goal is to make it a moving platform to alleviate motion sickness.
The wheelchair will be on a platform that rides around in the room simulating G-forces and auto centering slowly so you never reach your walls!

I’m working on using vive trackers on the palms to interact with the VR world in combination with the leap motion.
I want to make experiences the elderly can use intuitively without any experience with VR!

New Video Showcase For Adrayvia, an action RPG under development in UE4:

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Enjoy!

A WIP environment for the next marketplace release, you can check out the 360 image in the FB page www.facebook/FreakingExhausted/posts/723053641236325
:///sozNREg.

:///aqpUTdL.

:///Yn7CaRs.

:///jWDfvth.

mobile game… wip… just a quick game only been working on it for about two or three weeks… it’s an upgrade to my ancient mobile project that I never finished… gameplay is quite fun and finally improved performance for the map which is pretty large for a mobile game… runs silky smooth… it’s actually a lot of fun just to run around in with the basic gameplay systems I’ve put in place, have just created my own waypoint system for missions, which haven’t been implemented yet… used rngesus to generate the map, then added unique assets… pretty nifty… :slight_smile:

's a pic

retconed my mobile game into a full on pc game over the course of a night, just to see how it would look, 's the result… also at the same time combine code from with code from altercore, so now I can actually fight on map with character, which is pretty sweet :)…

just a test video

Creating new characters for the game :slight_smile:

Did some UI work; dynamic scrolling lists with drag/drop content.

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101 is a procedural city generator for my Water-Home models.

[?v=pFi14luGCQ8

?v=qMVJWGAHIOo](.unrealengine/unreal-engine/marketplace/1344806-101-workshop)

We polished our mystery&empty postapocalyptic level. We want your feedback about ambient sounds!
[video=facebook_2017;thepostworldgame/videos/274439556396075/]www.facebook/thepostworldgame/videos/274439556396075/[/video]

Hi Everyone,
The Devil’s Eight is now on Kickstarter and needs all the support it can get. The Devil’s Eight is a game currently being made by me and another developer in our spare time. We decide to launch a kickstarter to help us go full time and finish the game by next year. So far the kickstarter is just over 10% funded. If you can, Please help back or share the kickstarter that would be !

Kickstarter Trailer
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Kickstarter Link

added some air teknomancy… still have one move left to do ( zeus thunderbolt ( guyver refrence :slight_smile: ))

I just recently posted on , I may as well share it .
I’ve been working a hack and slash game
.unrealengine/community/work-in-progress/1355058-my-game-s-development

now that I’m on my computer; I have been working on project for while. 's a few screenshots and pics.

also my post on mail.google/mail/ca/u/0/…df2c21538b6d62

.unrealengine/filedata/fetch?type=thumb&filedataid=117361

.unrealengine/filedata/fetch?type=thumb&filedataid=117431

.unrealengine/filedata/fetch?type=thumb&filedataid=117430

.unrealengine/filedata/fetch?type=thumb&filedataid=117429

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Upcoming Micro-Factions heraldic badges: Eagle-King & Swan-Prince

WIP
My first human character im making from scratch (i started with a cube… :slight_smile: ). in , marvelous designer, substance painter.

eye and skin shaders not already set up.

Total verts: 23’511 (full characer with equipment and clothes)…

have a nice evening

Additional bones with influence at female parts added, optimize skinning, added a bone for a maybe hovering “new idea” near the head :slight_smile:

next steps:

  • redoing clothes mesh
  • concepting semi-organic helmet with different adapting parts.
  • concepting the “new idea”
  • set up correctly materials in UE

have a nice day folks :slight_smile:

how to insert higher-res images in posts?

Environment Teaser of my game 2170. have been working in game for last 1 year alone.
#ScreenshotSaturday #EpicFriday #unrealdev

I use little script to write biped’s mixer tracks into a text file along with animation ranges so then I can feed the file into the engine along with the .fbx character data file.

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is it possible to make a blueprint for a game that mines a crypto currency when users play your game please anyone know anything about ?