I did some VR space stuff, suuuuuper fun
=NEpstUXrDLg
I did some VR space stuff, suuuuuper fun
=NEpstUXrDLg
's a little teaser of our game :
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is the high poly version rendered in keyshot… at the moment i’m trying to make the low poly look more like … problem is I’m not too familiar with toolbag… and messing around with pbr textures can be frustrating in comparison to keyshots really amazing workflow!
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Hello.
We are working on a completely free-to-play game called 1971 : Indian Naval Front as a tribute to the Indian Navy for their contributions during the 1971 war. We recently released a teaser for the same.
goes the video :
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Thank you.
I love StarGate. Would also love seeing some Gameplay, if you have that ready.
Ok its time to show of 2 projects Iv’e been working on and off for a couple of years now.
I’m not a industry pro, just a ex- game modder and hobbyist 3d artist.
I have a full time job and a family to support so, I have Only able to do in any spare time I can find.
Both are intended as VR projects even though Iv’e been without a VR headset for 3 years now, which is defiantly having an impact on development.
My Ideal goal is to raise enough money to for me to upgrade my monitor and GPU for developing content more efficiently, And Ultimately a Deposit for a house.
Project 1 is a recreation of the Evil dead 2 cabin environment.
Project 2 is a cyberpunk themed cockpit shooter.(THESE PICTURES ARE VERY OUTDATED WIP . I have spent the bulk of my time on project getting the game systems I have planned working before moving to final art .
SUFFERED A BIT OF BURNOUT AND FOCUSED ON PROJECT 1 for most of year.
Not yet, our programmers are finishing the Stargate & programs code. It will be like the actual demo on UDK to begin.
More info on our website ://www.stargate-network.net/en/
Cheers !
Realistic Face Mocap Test
´s a test for my project, realistic face markerless motion capture!
More details : .unrealengine/showthread.php?151666-Realistic-Face-Markerless-Motion-Capture
For more follow me at: www.facebook/BraVlio.FG
?v=Ff5bmk00Auw
Made a thing that randomizes outer space/asteroid-field environments.
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Scene i have been working on lately :
cdn.discordapp/attachments/292455132493512706/344225863803469824/DayTest25.
i.imgtc/2XsD2lz.
and 's another
imgtc/i/6TsD8jV.
development diary of tps cyberpunk game:
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Hey that looks nice.
Working in a concept for my next game.
WIP.
Love , shadows are a bit dark though, how about a skylight?
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I’m not start work with shadows/light yet, but i will see that soon, thanks ![]()
is a front-end loader I made. It is displayed in a small environment I put together from Unreal Engine’s vehicle game environment assets. It has a working steering wheel, rpm gauge, shifter, headlights, brake lights, and hazard lights. The larger rear brake and hazard lights are destructible. It “works” as you’ll see but I’m using the Kinematic Collisions on the bucket and arm so they don’t collided with unmovable static meshes or blocking volumes(atleast not that I know how to do). Steering wheel and rpm gauge are working in PIE but not in standalone/package so I’ll looking into that. Will eventually remodel/design steering wheel with a few more polys to appear more round.