What Are You Working On? Community Screenshots & Videos

Hello there! Checked out thread, you guys are making amazing stuff !

Want to share a bit of my work. It’s on very early stage and nothing is finalized yet, but yeah, it is.

The game’s name is “The Secret Ties of Strandcliff”. I’m not yet ready to fully announce what will it be about.
Right now I’m working on pre-alpha, making assets, scripting some stuff, refining graphics and writing plot.
And my friend is helping me concepting characters.

Didn’t actually make a low poly of it yet… cause I got caught up in the artstation beyond human challenge, which is eating up my time… model i’m working on for that is similar though and I have made a low poly of it…

's the new model in keyshot…


And 's the low poly version rendered in marmoset toolbag… the low poly character is 80k polys, the bike which I admit isn’t great is only 18k polys ( seriously the limit in the competition is 100k for the whole lot, bloody difficult to make a motorbike on a shoe string budget lol )… anway it is…

?v=JFlJXjFSRI0

=rROIdQ3WYi0

My current progress with shooter aspect. Basic features are getting forward quite good even still work needed. Can still focus more and more on actualy dynamic game consept finally.
=9nMezefiikM

Still hammering away at the artstation challenge… as I said the last version of the bike was ****… so I reworked it all for 18k polys… added some decals to both the bike and the suit… played with textures… is what I’ve got so far… all for less than 100k polys… whew! :slight_smile:

?v=Y2riaK-Sfi8

work!!

thanks man :slight_smile:

I did some VR space stuff, suuuuuper fun

=NEpstUXrDLg

Added another room for my upcoming fantasy UE4 marketplace product. Check out more !

's a little teaser of our game :

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is the high poly version rendered in keyshot… at the moment i’m trying to make the low poly look more like … problem is I’m not too familiar with toolbag… and messing around with pbr textures can be frustrating in comparison to keyshots really amazing workflow!

=IHeZQVxgOXw

Hello.

We are working on a completely free-to-play game called 1971 : Indian Naval Front as a tribute to the Indian Navy for their contributions during the 1971 war. We recently released a teaser for the same.

goes the video :

=BXPMrB7JGU4

Thank you.

I love StarGate. Would also love seeing some Gameplay, if you have that ready.

Ok its time to show of 2 projects Iv’e been working on and off for a couple of years now.
I’m not a industry pro, just a ex- game modder and hobbyist 3d artist.
I have a full time job and a family to support so, I have Only able to do in any spare time I can find.
Both are intended as VR projects even though Iv’e been without a VR headset for 3 years now, which is defiantly having an impact on development.
My Ideal goal is to raise enough money to for me to upgrade my monitor and GPU for developing content more efficiently, And Ultimately a Deposit for a house.

Project 1 is a recreation of the Evil dead 2 cabin environment.

Project 2 is a cyberpunk themed cockpit shooter.(THESE PICTURES ARE VERY OUTDATED WIP . I have spent the bulk of my time on project getting the game systems I have planned working before moving to final art .
SUFFERED A BIT OF BURNOUT AND FOCUSED ON PROJECT 1 for most of year.

Not yet, our programmers are finishing the Stargate & programs code. It will be like the actual demo on UDK to begin.
More info on our website ://www.stargate-network.net/en/

Cheers !

Trojan Helmet…

Realistic Face Mocap Test

´s a test for my project, realistic face markerless motion capture!

More details : .unrealengine/showthread.php?151666-Realistic-Face-Markerless-Motion-Capture
For more follow me at: www.facebook/BraVlio.FG

?v=Ff5bmk00Auw

Made a thing that randomizes outer space/asteroid-field environments.

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's a link to the original images

Scene i have been working on lately :

cdn.discordapp/attachments/292455132493512706/344225863803469824/DayTest25.

i.imgtc/2XsD2lz.

and 's another

imgtc/i/6TsD8jV.