development diary of tps cyberpunk game:
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Hey that looks nice.
Working in a concept for my next game.
WIP.
Love , shadows are a bit dark though, how about a skylight?
I’m not start work with shadows/light yet, but i will see that soon, thanks
is a front-end loader I made. It is displayed in a small environment I put together from Unreal Engine’s vehicle game environment assets. It has a working steering wheel, rpm gauge, shifter, headlights, brake lights, and hazard lights. The larger rear brake and hazard lights are destructible. It “works” as you’ll see but I’m using the Kinematic Collisions on the bucket and arm so they don’t collided with unmovable static meshes or blocking volumes(atleast not that I know how to do). Steering wheel and rpm gauge are working in PIE but not in standalone/package so I’ll looking into that. Will eventually remodel/design steering wheel with a few more polys to appear more round.
Getting inventory and crafting finally forward:
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twitter/TheRealSaOk
Ship it owl play it indefinitly. Go.
Sorry I added twice by mistake
Setup the gear socket system. Had the structure prepared since a few months but eventually managed today to setup the basics for socketing and for adding runes.
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Dying animation of a star I made for a platformer
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Removing ghosting in the engine when Temporal AA and Motion blur is used. Shader code is hard…
.unrealengine/showthread.php?152348-Temporal-AA-Motion-blur-A-final-solution-to-ghosting
Working on the scifi crate of the next marketplace assets
:///BpqHWMb.
:///h3eEdN4.
I know Ive got to add the cable to the crane.
Sup people I dont know if anyone uses page but I wanted to show as my work that I’m releasing on My country’s Independence day
so have a look
It’s a new game I’m working on about a rather interesting storyline mixing fantasy, modern world affairs and a lot more.
It will be coming when it’s ready
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I’m working on a Star Wars scene.
You can follow up the development
www.artstation/dottorgrasso