that is super dude! Would love to connect to a server one day when you’re able to do so. I always imagined a remake of and Flyff on UE4. Oh man, all the good times!
is an early alpha of a summer project I’ve been working on.
It’s a weather app that primarily utilizes Speedtree and TrueSky to give a somewhat realistic representation of the weather, simulating precipitation, wind, fog, clouds and other such fun things!
Sadly it only works within the borders of Sweden since I’m using a free government API, but who knows what might happen in the future ![]()
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Model i’m working on, not finished yet… was rendered in keyshot… cuz haven’t made a low poly yet… looks like i’m still improving which is great! pleased with my progress…
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Not bad, but it looks like you’re using OpenGL normal maps when Unreal is expecting DirectX ones, causing fine surface detail to look like it’s pointing in the wrong direction. You can fix by editing the texture settings and checking “flip green channel”.
Basically, two different render technologies approached normal maps in a slightly different way: one decided to map the green channel with zero in the top left, the other with zero in the bottom left. Switching between the two formats is mercifully easy: you just invert the green channel of the normal map, which UE4 can do automatically if you check the right box.
first scene looking for photorealism / check my artstation, i will be adding more by time www.artstation/artist/enes77
is one of my games worlds its surreal and made out of sweets:
WIP on the procedural cities with interiors I’m working on for my thesis, will share documentation and final source code for free as soon as everything is .
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Hi there folks!
Working on a Bitcoin game.
All feedback are welcome!
Been in crypto for a couple of years now, but it felt natural for a first project in Unreal ![]()
The BitcoinMaximalist - GAME
[video].be/-zNwutIEjBk[/video]
An early version to download (Not Recomended) : www…/s/mp075zwst86v9a2/BitcoinMaximalist.rar?dl=0
Image Gallery : ://imgur/a/6GuCf
://imgur/VHbw787
://imgur/azEshqU
Cheers!
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Third person cyberpunk stealth shooter
Impressive!
Would like to see the final version.
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Baby cute as a button Mi-Go roaring hungry
(Recorded video from the Unreal engine)
a short explanation of my WIP RTS game system:
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Hello there! Checked out thread, you guys are making amazing stuff !
Want to share a bit of my work. It’s on very early stage and nothing is finalized yet, but yeah, it is.
The game’s name is “The Secret Ties of Strandcliff”. I’m not yet ready to fully announce what will it be about.
Right now I’m working on pre-alpha, making assets, scripting some stuff, refining graphics and writing plot.
And my friend is helping me concepting characters.
Didn’t actually make a low poly of it yet… cause I got caught up in the artstation beyond human challenge, which is eating up my time… model i’m working on for that is similar though and I have made a low poly of it…
's the new model in keyshot…
And 's the low poly version rendered in marmoset toolbag… the low poly character is 80k polys, the bike which I admit isn’t great is only 18k polys ( seriously the limit in the competition is 100k for the whole lot, bloody difficult to make a motorbike on a shoe string budget lol )… anway it is…
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My current progress with shooter aspect. Basic features are getting forward quite good even still work needed. Can still focus more and more on actualy dynamic game consept finally.
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Still hammering away at the artstation challenge… as I said the last version of the bike was ****… so I reworked it all for 18k polys… added some decals to both the bike and the suit… played with textures… is what I’ve got so far… all for less than 100k polys… whew! ![]()
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