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Dalton Kane
Recently downloaded my version of iClone 7 and made guy in it and imported him into Unreal morning. Overall the character looks really good. I haven’t set up his anims yet but those should be in short order. What do you guys think?
Would you be able to enlighten me on how you did ?
It looks amazing!
Hi, guys!
I’m working alone on my project named Advanced Rolling Ball Kit.
, a little video from it:
WIP character animation for side scroller
Hey guys,
I’ve been working on a Side scrolling platformer concept for a while now. I Was using the default UE4 character to get the basics down, but since I got all my custom character and animations in the engine, I ended up re-doing most of the logic. Mainly getting my head around Animation Blueprints. 's what I’ve got so far… I still haven’t implemented a ledge grab system on the new character and I still have to fix a lot of the blending when she changes directions and speed.
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Got mocap curve animations also running for AI. Still much to work on, but capture new WIP video.
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Some ice for something I’m working on releasing soon. =)
cdna.artstation/p/assets/images/images/006/569/780/large/-frederick-ice-1.jpg?1499619197
cdna.artstation/p/assets/images/images/006/569/782/large/-frederick-ice-2.jpg?1499619203
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Good immersion, good ragdolls. Has some CS feel to it. However, the demo feels overall too static.
Thanks :), yes still very unfinished. Having much prototypes not shown in that video (+haveing separate proper map, that is just test ground). Should have consept running during fall. Will be fully dynamic battleground with interactive ambient life at the end. Similar to my WLA amalgamation mode in ArmA3 except expanding civilian aspect; including buildable hospitals and prisons.
hey guys … is our testing for level design … we just wanted to learn various aspect of engine … so in the learning path we created in 2 day … nothing special … just training …
is what we learned so far …
[video].be/fJnB0Afq7p8[/video]
For the last couple of weeks I’ve been working on the environment for our party game. Each player chooses a style (which for now can be either Bossa Nova or PopRock) and has to assemble as many instrument during the duration of the song.
We decided to change not only the music, but also the environment itself. Hope you like it!
Maybe we should put together a trailer sometime …
://studenthome.hku.nl/~tuur.sangers/Files/Bossa_3.jpg
[screenshot]://studenthome.hku.nl/~tuur.sangers/Files/Bossa_4.jpg[/screenshot] [screenshot]://studenthome.hku.nl/~tuur.sangers/Files/Bossa_2.jpg[/screenshot] [screenshot]://studenthome.hku.nl/~tuur.sangers/Files/Rock_5.jpg[/screenshot] [screenshot]://studenthome.hku.nl/~tuur.sangers/Files/Rock_2.jpg[/screenshot]
I really like the vibrant colors, nice work! =)
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Boss fight test. There are a couple of issues still, for instance the AI is not always aggressive enough, and the jump mechanic needs more tweaks. Also plan to add more and further attack tweaks.
Been tweaking my outline post-processing effect, still needing some adjustments.
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Trappist one
The serie’s I’m making and directing is about the discovery of
7 Exo Planets in the Trappist System by NASA scientists
in 02-2017.
Entirely made and rendered in Unreal 4.14 !!!
Lightfoot
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Made water caves for my project, when suddenly I understand that it looks like some relaxation video ))
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Vaulting, Its procedurally trough traces so you can vault over any object without the use of volumes, custom actors etc