What Are You Working On? Community Screenshots & Videos

Some ice for something I’m working on releasing soon. =)

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Good immersion, good ragdolls. Has some CS feel to it. However, the demo feels overall too static.

Thanks :), yes still very unfinished. Having much prototypes not shown in that video (+haveing separate proper map, that is just test ground). Should have consept running during fall. Will be fully dynamic battleground with interactive ambient life at the end. Similar to my WLA amalgamation mode in ArmA3 except expanding civilian aspect; including buildable hospitals and prisons.

hey guys … is our testing for level design … we just wanted to learn various aspect of engine … so in the learning path we created in 2 day … nothing special … just training …
is what we learned so far …
[video].be/fJnB0Afq7p8[/video]

Sketching in Unreal. Realtime render with clouds and smoke trails added in PhotoShop

For the last couple of weeks I’ve been working on the environment for our party game. Each player chooses a style (which for now can be either Bossa Nova or PopRock) and has to assemble as many instrument during the duration of the song.
We decided to change not only the music, but also the environment itself. Hope you like it!

Maybe we should put together a trailer sometime …

://studenthome.hku.nl/~tuur.sangers/Files/Bossa_3.jpg

[screenshot]://studenthome.hku.nl/~tuur.sangers/Files/Bossa_4.jpg[/screenshot] [screenshot]://studenthome.hku.nl/~tuur.sangers/Files/Bossa_2.jpg[/screenshot] [screenshot]://studenthome.hku.nl/~tuur.sangers/Files/Rock_5.jpg[/screenshot] [screenshot]://studenthome.hku.nl/~tuur.sangers/Files/Rock_2.jpg[/screenshot]

I really like the vibrant colors, nice work! =)

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Boss fight test. There are a couple of issues still, for instance the AI is not always aggressive enough, and the jump mechanic needs more tweaks. Also plan to add more and further attack tweaks.

Been tweaking my outline post-processing effect, still needing some adjustments.

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Trappist one

The serie’s I’m making and directing is about the discovery of
7 Exo Planets in the Trappist System by NASA scientists
in 02-2017.
Entirely made and rendered in Unreal 4.14 !!!
Lightfoot

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Made water caves for my project, when suddenly I understand that it looks like some relaxation video ))

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Vaulting, Its procedurally trough traces so you can vault over any object without the use of volumes, custom actors etc

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Did rocks for my next project.

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NVdbq

Render in unreal, can change the colors and light.

Visually mesmerizing…I enjoyed that

Nice, looks like a lot of work!

PegZone 3083 - Subtle gore, Paper2D, Contra-Like, Alien/CyberPunk Female

A quick run-down of my progress and some gameplay footage. Please let me know what you think, and share something you’ve been working on! My vocal track is very quiet during gameplay, I didn’t say anything important.

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that is super dude! Would love to connect to a server one day when you’re able to do so. I always imagined a remake of and Flyff on UE4. Oh man, all the good times!

is an early alpha of a summer project I’ve been working on.
It’s a weather app that primarily utilizes Speedtree and TrueSky to give a somewhat realistic representation of the weather, simulating precipitation, wind, fog, clouds and other such fun things!
Sadly it only works within the borders of Sweden since I’m using a free government API, but who knows what might happen in the future :slight_smile:

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