Just got character to throw some “grenades” that destroy the terrain on impact. It’s nowhere near finished as the grenades spawn little awkwardly and the lightning is awful. But slowly getting there.
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Hey there, thanks for the kind words! Initially it was just a progress picture for a visual overhaul I’m doing on my game, (which I wrote an article about if you’re interested) but I’m considering putting together a scene asset for the marketplace following visual style, as you’re not the first person to ask for it to be made available for purchase.
Check out my short cinematic for Adrayvia:
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Please support Adrayvia.
Become. My Patron.
latest build of altercore! featuring improved lighting on the maps, new moves, gameplay speed tweak, enemy enhancements and much more, hope you like it… oh and my dog died… sux…
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FISH got it’s first video/trailer/teaser/thing:
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And it’s on Greenlight if you like it and want to help: ://steamcommunity/sharedfiles/filedetails/?id=912247403
Wow, what is ? looks wonderful.
Hey Guys! Been playong around with LPV lately.
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Hey guys! We’re starting to pull back the covers on the development of our new game, “Project 9: Survive - Construct - Engage”. 's a link to one of our early trailer videos:
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We’d definitely appreciate some feedback! Thanks all
Hey guys is a screenshot from my project called Project “Our Heritage” #UE4 #EpicFriday
You can find a 360 Pano and more screenshots : Z2RkG
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Beautiful shots @MayDream3d!
@Alexb10](.unrealengine/member.php?469077-Alexb10) : really cool project, the sci-fi concept just fits style, I mean building a base/factory for crazy robot manufacturing!
will it be a multiplayer game? and if yes what amount of human and AI players could play in a level with good performance? (I work on 2 RTS projects too)
Thanks for the kind words, we really appreciate it! Our focus right now has been on the SP initial release, so we haven’t officially decided on which of the many singleplayer elements we will bring over to multiplayer. But, considering the optimizations we’ve achieved so far with the unit optimization, you could probably keep performance in the green with maybe 2-6 human players and 200+ AI, but it really all depends on the “gamemode”, meaning it depends on whatever other functionality from the SP is brought to MP, as well as whatever performance milestones we can achieve throughout the remaining development time. I’d be happy to check out your RTS projects by the way, if you have a link
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Wow, that is beautiful! Loved the lightning!
Hello everyone, is a game me and 3 friends made in a game jam. It is based on classics like Dig Dug and Digger.
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It’s for Android/iOS and we are continuing its development.
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Some morning fog stuff.
's my personal project, I’m new to Unreal engine, or to game development.
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Wow, some really amazing stuff !
First representable pics from my environment project.
Since I’m new to UE4 + game design I’d love to get some feedback! Cheers!