What Are You Working On? Community Screenshots & Videos

Check out my short cinematic for Adrayvia:

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Please support Adrayvia.

Become. My Patron.

latest build of altercore! featuring improved lighting on the maps, new moves, gameplay speed tweak, enemy enhancements and much more, hope you like it… oh and my dog died… sux…

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FISH got it’s first video/trailer/teaser/thing:

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And it’s on Greenlight if you like it and want to help: ://steamcommunity/sharedfiles/filedetails/?id=912247403 :slight_smile:

Wow, what is ? looks wonderful.

Hey Guys! Been playong around with LPV lately.

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Hey guys! We’re starting to pull back the covers on the development of our new game, “Project 9: Survive - Construct - Engage”. 's a link to one of our early trailer videos:

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We’d definitely appreciate some feedback! Thanks all

Hey guys is a screenshot from my project called Project “Our Heritage” #UE4 #EpicFriday

You can find a 360 Pano and more screenshots : Z2RkG

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Beautiful shots @MayDream3d!

@Alexb10](.unrealengine/member.php?469077-Alexb10) : really cool project, the sci-fi concept just fits style, I mean building a base/factory for crazy robot manufacturing!
will it be a multiplayer game? and if yes what amount of human and AI players could play in a level with good performance? (I work on 2 RTS projects too)

Thanks for the kind words, we really appreciate it! :slight_smile: Our focus right now has been on the SP initial release, so we haven’t officially decided on which of the many singleplayer elements we will bring over to multiplayer. But, considering the optimizations we’ve achieved so far with the unit optimization, you could probably keep performance in the green with maybe 2-6 human players and 200+ AI, but it really all depends on the “gamemode”, meaning it depends on whatever other functionality from the SP is brought to MP, as well as whatever performance milestones we can achieve throughout the remaining development time. I’d be happy to check out your RTS projects by the way, if you have a link :slight_smile:

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Wow, that is beautiful! Loved the lightning!

Hello everyone, is a game me and 3 friends made in a game jam. It is based on classics like Dig Dug and Digger.

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It’s for Android/iOS and we are continuing its development.

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Some morning fog stuff.

One step closer to finishing my upcoming marketplace product. Check out more .

's my personal project, I’m new to Unreal engine, or to game development.
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Wow, some really amazing stuff !
First representable pics from my environment project.
Since I’m new to UE4 + game design I’d love to get some feedback! Cheers!

is what ive been working on :slight_smile: reconstructing babylon

and video : ?v=Lxk2eAwwmwU

We have been working on a Sci-fi Crime Scene for the Marketplace for some time now. Finally we are getting close to submitting it.

[FONT=&quot]Been working on eyes for the stealthy game. I’ve been trying for a while to emulate HL2/the Source engine’s approach to eyes in UE4: they’re not rotating sphere meshes with bones, they’re more-or-less flat planes with a shader on ‘em that points the iris/pupil where you tell it. It ends up being a lot less maintenance and it’s cheaper too (although the cost of those extra bones is probably negligible on most platforms). I’m not shader mathy enough to pull it off on my own; but Hoffman[FONT=&quot] saved the day, with the help of an email from Ken Birdwell (the Valve guy who wrote all stuff for HL2 in the first place).
Blog post with videos etc and a lot more info.


Using HL2’s Gman as a test-guy

Hey, that is pretty cool!