I’ve got this wierd texture problem where some parts of a mesh look like the photo. Some of them is there constantly while other only appear at further distances. Sometimes it disappears when I got closer. Idk what’s causing this.
Turns out restarting the engine fixes it
Yea but then it pops up somewhere else…
When i move toward of some assets they become like the image but when I go further they become normal again, it’s only for 2 or 3 assets in the scene ( until now assets are from megascan and use nanite and the glitch appears with lumen and ray tracing)
[Capture d’écran 2022-08-04 195039]
Thanks for your help
Anybody have any idea what this is? Its happening randomly to like 5% of the objects in every level. If I open the material there is a texture or two that is just blank. If I reload the texture from source it fixes it. Or if I restart the project it fixes it… but other textures will be missing…
Random texture files are going corrupt. I will be doing whatever and notice crazy artifacts that look like mixed up data all across maybe a normal map. I haven’t been editing or even really interacting with these files when I notice the issue.
Started happening maybe a month ago and pops up every few days with a seemingly random file. The other day it was a HDRI used in the skylight.
Is there a way to reprocess these without pointing to the source file? Sometimes they are a par…