Weird ambient occlusion in corners in UE5 - Lumen

The downsample factor setting is always active, it controls the density of the screen probe spacing, larger numbers mean less accurate lighting. By default, “High” GI scalability uses 32, “Epic” is 16, “Cinematic” is 8.

Also you really should not be disabling screen traces.

Your Settings:

Default Cinematic with just Short Range AO disabled:

Path Tracer:

Guess it’s a matter of opinion but in my view… just disabling only short range AO does a much better job of matching the path tracer.