Hello.
I have a VR project which I converted from 5.5 to 5.6. The performance increase was noticeable so I stuck with it for a bit but once I replaced proxy geometry with proper meshes I started noticing a “smearing” effect as I move my head. The smearing was probably there with my grey box geometry, but as it all had the same material, it wasn’t as noticeable.
Moving forward in a straight line is fine, but the moment I move my head, the smearing starts and gets worse the quicker you look around.
At first I thought it might be an AA setting issue or a scalability limitation, but I have tried everything I know including turning off lumen, every scalability combination, nanite off, PP settings changed, Hardware support on/off, instanced stereo on/off… and many other things.
The smearing is omni present regardless of settings. It’s the same o
Is anyone else having this issue? Have any of you got a good stable image out of VR in 5.6? Are there any other settings/combinations or CVAR’s you could suggest I try?
I will have to go back to 5.5 if not and that means redoing 4 days of BP’s
I’m using OpenXR with deferred rendering and lumen and nanite (it’s a high end VR project that uses Quest link to a power PC).
Thanks in advance.